Train Sim World is an existing product on Steam and Xbox One, and d3t was tasked with bringing the game to life on the highly requested PS4 platform.
The d3t Solution:
We used the extensive capabilities of Unreal Engine 4 to create a PS4 version of the game.
We used the latest improvements from the Unreal Engine to support optimisation requirements, as well as in-game console profile management, platform specific profile data persistency, game user controls, GPU and CPU game performance optimisation, rendering optimisations and parallel physics scheduling and accuracy improvements.
We developed code to satisfy all of Playstation’s compliance requirements.
The game passed the PS4 TRC check on June 2018, on time and hitting a good framerate, ready to reach all the train enthusiasts from around the world.
This resulted in a title that was not only visually impressive but also engaging.
“With the tight deadlines and technical constraints demanded of Train Sim World’s PS4 conversion, we needed a developer with proven expertise on the platform; someone who could integrate seamlessly with the Dovetail team and hit the ground running from day one.
d3t met those requirements with aplomb and played a key part in the timely delivery of the Train Sim World experience to console platforms.
It was a pleasure working with the team as a development partner, and I’d welcome the opportunity to do so again in the future.”