d3t

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About d3t

Founded in 2011 by Jamie Campbell and Steve Powell, d3t was acquired by Keywords Studios in 2017. The team stands at 50+. Key people include: Noel Austin as Operations Director, Andy Booth as Technical Director and Richard Badger as General Manager, with Jamie and Steve still at the helm.

d3t is a purely work-for-hire technology development company.  d3t does not develop its own IP, we provide a 100% client focussed service. The business model ensures no conflict of interest and offers a wide variety of projects on which the growing team can work.

Services provided by d3t

Games and Game Technology

Networking, optimisation, rendering, and porting to platforms including iOS, Mac, Android, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, PlayStation Vita and PC/Steam.

Games we have delivered

2017 – Pablo’s Art World (PC)

2017 – Charlie and Lola (PC)

2017 – Jamillah and Aladdin (PC)

2017 – Amazon Lumberyard (Tech Demo)

2017 – Micro Machines World Series (PlayStation 4, Xbox One and Windows)

2016 – Super Stardust Ultra VR & Invasion Zone VR (PlayStation VR)

2016 – CBeebies Advent Calendars (HTML5)

2016 – SEGA Mega Drive & Genesis Classics (PC)

2016 – CBeebies Andy’s Dino Fun (HTML5)

2015 – CBeebies Advent Calendars (HTML5)

2015 – Penarium (PS4)

2015 – The Witcher 3: Wild Hunt (PS4)

2015 – Super Stardust Ultra (PS4)

2014 – Little Big Planet 3 (PS4)

2014 – Lemmings Touch (PS VITA)

2014 – Warhammer 40,000: Kill Team (PC)

2014 – Battle of Bannockburn (Multi-PC Museum Installation)

2013 – Killzone Shadow Fall (PS4)

2013 – Lexica (iOS / Android)

2013 – Chimpact (PlayStation Mobile)

2012 – Lemmings (PlayStation Mobile)

2012 – Kinect Nat Geo TV (Xbox 360)

2012 – Beat Hazard Ultra (iOS / Android)

Interactive Experiences

Flight / battlefield simulation, an appreciation of the different requirements between simulation and gaming solutions. Training and simulation software across a range of sectors. Development of high-quality, high fidelity and high-comfort VR solutions.

Interactive experiences we have delivered

2018 – Yorkshire’s Jurassic World (Museum iOS AR Application & Animation)

2016 – ColliderCase (Museum Innovation)

2015 – The Forever Project (National Holocaust Centre and Museum)

2014 – Battle of Bannockburn (Multi-PC Museum Installation)

2D and 3D Art Services

d3t has a world-class reputation for its programming and code development services. In addition, we now offer 2D and 3D Art concept work, pre-production and production as stand-alone services. Our in-house Art Team bring your concepts and ideas to life.

Art services we have delivered

2017 – Charlie and Lola (Interactive Game, BBC CBeebies)

2017 – Jamillah and Aladdin (Interactive Motion Comic Adventure, BBC CBeebies)

2016 – Super Stardust Ultra VR (PlayStation VR)

2016 – Sega Mega Drive Classics (Steam, PC)

2015 – The Forever Project (National Holocaust Centre and Museum)

2015 – Super Stardust Ultra (PS4)

2014 – Lemmings Touch (PS VITA)

2012 – Hurry Up! Lemmings (PS Mobile)

App and Business Software Development

Bespoke productivity software, cross-platform corporate messaging systems, B2B application development. Development of tools and system integrations to improve workflow, increase efficiency, and add value at every level of business operations.

Apps and software we have delivered

2016 – Car Insurance App (iOS/Android)

2016 – NHS Clinician’s Portal (Web)

2015 – Systems Integration (PC/DMX)

2014 – Pre-production App Development (iOS)

2013 – Integrating Modern Web Interfaces with Traditional Data Storage (ASP.NET)

2012 – Smartphone and Tablet App Development (iOS/Android/Blackberry)

Founder profiles

Jamie Campbell

Originally from Kendal, Jamie started out at ATI Advanced Technology Industries in 1997, developing his expertise in microelectronics. In 1999 Jamie moved to Cipher Technology Warrington where he specialised in embedded systems: encryption, satellite tracking systems and telematics.

In 2000 Cipher was acquired by Mobile Fone Group and became Box Telematics. A year later, Jamie saw the opportunity to enter the games market as Playstation 2, with its similar architecture to embedded systems, had just been released. Jamie joined Rage in 2001 where he met d3t co-founder, Steve Powell. Following the closure of Rage, Jamie became a founder member at Juice Games, the company established by Colin Bell, Don Whiteford and Steve Powell, amongst others. In 2005 Juice won ‘Best New Studio’ at the Develop Awards. THQ subsequently acquired the company, making Juice THQ’s first internal European studio.

Both Steve and Jamie stayed with THQ working on a variety of major games and concepts, but releases stalled and projects were cancelled. The studio shipped Red Faction: Battlegrounds and Warhammer 40000 Killteam before finally closing its doors in 2011.

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With his degree in IT and Computing bolstered by an MBA, including extensive research into the industry, Jamie already knew he wanted to set up independently. Jamie approached Steve about a collaboration and d3t came into being in July 2011. The order book was full at start up, so former THQ colleague and rising star Andy Booth, was asked to join d3t from day one. Andy has since become d3t’s Technical Director.

Jamie loves the challenge of solving technical problems and going on to add value to a project.

Jamie Campbell, Commercial Director, d3t
Stephen Powell

Graduating from Manchester University in Computer Science, Steve started work at Bolden James Communication Software in 1990, developing software for public sector bodies.  Wanting to spread his creative wings, Steve spotted a job ad in the Northwich Guardian looking for people to ‘make games that fly’. Steve decided that was exactly what he wanted to do and went on to get the job.

Steve joined Digital Image Design in 1995 working on flight simulation EF2000 before taking the Lead Programmer role on the second game he’d ever worked on: F22. DID were bought out by Infogrames, a time when some of Steve’s colleagues left to form design house Evolution Studios.

Steve left Infogrames to join the new Rage Games Warrington studio in 1999. Rage produced GTC Africa and the critically acclaimed Lamborghini game. However, the studio closed in 2003 before Lamborghini could be released. It was at Rage Games that Steve met d3t co-founder, Jamie Campbell.

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Following the closure of Rage, Steve became a founding member at Juice Games, an Acclaim Games development studio established by Colin Bell and Don Whiteford, amongst others.

A funding deal with Fund 4 Games enabled Juice to retain the ‘Juiced’ IP so despite the arrangement with Acclaim falling through, the successful ‘Juiced’ franchise was retained and published by THQ. THQ subsequently acquired the company, making Juice THQ’s first internal European studio.

Following the demise of THQ, Steve and Jamie went on to form d3t Ltd, specialising in work for hire software development. The company now employs 30 talented individuals and will be celebrating five successful years in July 2016.

Steve’s driving force is his love of advancing technology along with his commitment to providing exemplary customer service.

Steve Powell, development Director, d3t

Awards and recognition

2017

2017-best-places-to-work-d3t
Winner
2017-develop-d3t
Finalist, 2 Categories
2017-halton-business-awards-d3t
Winner
2017-echo-regional-business-awards-d3t
Finalist

2016

2016-develop-d3t
Winner
2016-cheshire-business-awards
Winner

2015

2015-develop-d3t
Finalist
2015-tiga
Nominee

Download Resources

Download d3t Brand Guide (.pdf)
Download d3t Logo (.eps)
Download d3t brochure (.pdf):
Download d3t brochure (.pdf):

Social Media

Facebook: https://www.facebook.com/d3tLtd/

Twitter: https://twitter.com/d3tLtd

YouTube: https://www.youtube.com/channel/UCiF1hacXa7W4rN_6pSNOEgA

Press Coverage

http://www.develop-online.net/news/british-developer-d3t-acquired-by-keywords-studios/0236484
http://www.gamesindustry.biz/articles/2017-10-19-keywords-buys-d3t-for-3-million https://blooloop.com/features/national-holocaust-centre-forever-project/ http://www.warringtonguardian.co.uk/leisure/interviews/14780464.Meet_the_innovators_behind_tomorrow_s_tech_who_are_helping_to_launch_virtual_reality_into_the_mainstream/
http://www.mcvuk.com/news/read/a-good-night-for-witcher-iii-and-her-story-at-2016-develop-awards/0169690
http://www.sega.co.uk/news/mega-drive-and-genesis-classics-hub
http://www.liverpoolecho.co.uk/news/local-news/awards-trail-projects-backed-runcorn-9345608
http://www.develop-online.net/interview/engaging-in-battle-how-d3t-is-teaching-history-with-video-games/0209052
http://www.liverpoolecho.co.uk/news/local-news/rapidly-expanding-software-developers-runcorn-recruiting-8993701
http://www.telegraph.co.uk/finance/yourbusiness/8823034/Computer-games-makers-hit-by-tax-breaks-in-Canada.html
http://www.derektwigg.org.uk/mp-derek-twigg-takes-a-walk-on-the-wild-side-with-d3t%E2%80%A6
http://blog.kyle-thomas.com/index.php/2016/05/06/hal-sandbach-head-of-design-at-d3t-ltd/
http://www.runcornandwidnesworld.co.uk/news/13329351.Games_expert_joins_Runcorn_firm/
http://www.runcornandwidnesworld.co.uk/news/11854681.School_s_robot_designers_look_to_link_up_with_IT_company/
http://www.runcornandwidnesworld.co.uk/news/13314437.Games_specialist_grows/

http://www.runcornandwidnesworld.co.uk/news/11755914.Top_class_recruitment_policy_is_paying_off_for_flourishing_Runcorn_firm/

More info:

Marketing Manager: Helen Powell

Website: http://d3tltd.com/

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