Employee Profile: Lyndon Jones
What do you do at the studio?
I work as a Programming Lead on games and non-games projects, using a lot of different languages and on a lot of different platforms. Because we are a pure work-for-hire studio, sometimes I’m working on full game projects, other times I’m helping with specific tech development work for other studios. I also mentor junior staff.
How did you get your current job?
d3t has great connections with Universities and regularly attend career events. I saw an advert for d3t in the University of Manchester careers platform, and the sheer variety of work struck a chord with me. My portfolio of previous projects and background as a Physicist allowed me to bring a unique perspective to the company and I was offered the opportunity to start full-time after completion of my Master’s degree.
What perks are available to those working at the studio?
As we are work for hire, we are fortunate to be involved with a wide variety of projects, from tech work on The Witcher 3, to a full product reboot of the Super Stardust franchise, to bringing the much loved Lemmings to the PS Vita, to productivity apps and back-end systems. Every project has its own unique challenges, and the work is usually very difficult but incredibly interesting! Individual project ownership and personal responsibility are strongly encouraged within the studio, and this makes us all want to exceed expectations. We regularly send some of the team to relevant conferences, such as GDC, and social events like Karting are always popular.
What is the recruitment process like at your studio?
We are always looking for great talent, so we recruit through the channels that will bring us the highest calibre candidates, like direct advertising through Develop, and also using our preferred agency Amiqus. We have take-home coding tasks for our technical applicants, and use Skype first-stage interviews for our overseas applicants before flying them in. During some recent training a group of us identified our recruitment process as being a key strength – it means only the best get through. That makes us all feel pretty good about ourselves too!
What was your own interview like?
I had two on-site interviews both involving practical programming challenges which were high-pressure but a lot of fun. Spending a few hours working in the office allowed me to get a sense of company and the people I would be working with. One of the technical assessments I did was a real-world problem on a project which I later ended up working on, so I knew exactly what I was getting in to and I was keen to start as soon as I got my offer!
Describe what the atmosphere is like at your studio?
We have a relaxed but hard-working environment, with free refreshments and flexible working hours. The management team are receptive to suggestions – knowledge sharing and supporting each other is a core company value here. Informal group discussions are frequent and fresh perspectives always welcomed, so everyone gets to have some input.