d3t welcomes Aram Rodriguez, Technical Director at d3t
12th Feb 2025
Tell us a bit of information about your experience/career background?
After finishing my degree in 2016, I’ve been fortunate to gain experience in various roles that have allowed me to grow both technically and professionally. I began as a Junior Programmer and worked my way up to my last role as Technical Director at Tequila Works. Over the last few years, I’ve contributed to improving workflows, implementing new tools, and optimizing systems, including upgrading network infrastructure, enhancing distributed build systems, and leading security audits.
Whilst working as a Lead Programmer, I spearheaded the efforts to create a robust framework alongside my team. My focus was always on optimizing processes, ensuring seamless integration of systems, and mentoring teams to maintain high-quality standards and efficiency.
Why d3t?
A friend told me about the opportunity, and as I researched more about d3t, I became increasingly more excited about the studio. During the interviews, I really enjoyed speaking with the team. Everyone was enthusiastic and genuinely passionate about their work, which left a great impression.
I see this as a unique professional opportunity because, while I’ve worked at companies with their own projects and specific approaches. d3t’s variety of high-quality projects offers me a chance to explore different ways of doing things. This project diversity will continue to help me grow as a professional, as I will be able to learn new approaches and solutions to game development.
What do you love about games?
I’ve always loved playing games with my friends, sharing laughs and memorable moments together. However, it wasn’t until I was 18 that I realized I wanted video games to be a core part of my life. While exploring the career path, I discovered that video games combine so many fascinating fields: maths for transformations and GPU rendering, physics for simulations, anatomy for modelling and animation, psychology for UX, chemistry for material properties, economics for in-game shops, and even Darwin’s theories for evolutionary algorithms in AI and machine learning.
What initially seemed like “playing all day” turned out to be an incredible world of challenges and creativity. I love how every area of life can contribute to making a video game, and this constant innovation inspires me every day.
What games are you currently playing, and what is your favourite game?
Recently, I’ve been playing Survive the Nights, Project Zomboid, Lethal Company, and occasionally Baldur’s Gate 3. However, I usually play League of Legends with friends, as it’s a great way to unwind and connect.
As for my favourite game, I’d have to go with Prince of Persia: The Sands of Time. It was one of the first games that really captivated me, and I still remember replaying it countless times when I was younger.
Do you have any fun facts or hobbies?
I love live music and enjoy playing instruments like the piano and guitar. I also spend a lot of time with friends: playing board games (I’m currently exploring the Warhammer universe), hiking, playing padel, or engaging in other outdoor activities.
I’m really into solving Rubik’s cubes and other puzzles. I can spend hours working on them, even when they frustrate me a little. It’s all part of the challenge, and I love the satisfaction of figuring them out!