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Join Our Team

d3t is at the cutting edge of technology and we deliver truly ground-breaking projects for our A-list clients. And as a successful and growing business we are always interested in recruiting talented individuals.

We look for team members who want to deliver consistently high quality and technically excellent work. We offer an amazingly professional, fun and supportive working environment. Our anti-crunch mentality and mentoring ethos bring out the best in our team. Along with a competitive salary, we offer great company benefits including private medical insurance and a generous holiday allowance. If you thrive on challenge and want to work on a diverse range of projects for a forward thinking company, we want to hear from you.

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Vacancies

As a successful and growing business at the cutting edge of technology, we are always interested in recruiting talented individuals.

Explore our current vacancies on this page. And If you deliver consistently high quality and technically excellent work, please feel free to send us your CV anytime, along with examples of your work.

By uploading your CV you agree with our privacy policy. We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.

Please click here to view information on internships at d3t.

  • d3t is at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studio is growing, and we are […]

    Read MoreRead Less

    d3t is at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studio is growing, and we are now looking for a Technical Artist to join the expanding Art Team. Our studio, part of the Keywords Studios group, works on multiple exciting projects at any one time offering plenty of variety and involvement.

    We are based near Runcorn in Cheshire and we offer an amazingly professional, fun and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz.

    THE ROLE – TECHNICAL ARTIST

    The Technical Artist will be a key part of our growing Art Team. We are looking for a creative problem solver to support both the art and animation team requirements, assisting with resolving technical issues, streamlining workflows, improving performance and creating toolsets.

    We work with very high-profile clients on amazing game titles and the Technical Artist will get to work on a wide variety of projects, raising the bar of the art productivity and efficiency, and therefore helping us satisfy and retain their loyalty.

    RESPONSIBILITIES

    • Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle.
    • Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders.
    • Help to ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
    • Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.
    • Help to ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.
    • Keep up to date with industry advancements and technologies and share knowledge with the art team.
    • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
    • Advise Tech Art Leads of resourcing concerns and productions risks.
    • Encourage and mentor other members of the Technical Art Team.

    ESSENTIAL SKILLS

    • Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.
    • Must be performance and quality focused.
    • Must have an excellent working knowledge of Maya and/or 3DS Max and some knowledge in Python.
    • Strong communication and organisation skills and enthusiasm for working within a multidisciplinary art team.
    • Ability to create materials/shaders and an understanding of a PBR workflow.
    • Good understanding of the technical limitations of current console hardware.
    • Practical and methodical approach to technical and creative problem-solving.
    • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
    • Flexible and calm approach with the ability to adapt to change.
    • Ability to deliver quality work within fixed time constraints.
    • Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.

    DESIRABLE SKILLS

    • MEL and/or Maxscript knowledge is advantageous.
    • Knowledge of the Maya API and programming in C++ or C# is advantageous
    • Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
    • Knowledge of Unreal Engine or Unity is advantageous.
    • Experience of working within game development for at least 2 years.
    • At least 1 published title.

    BENEFITS & PERKS

    Just some of the many offered by d3t:

    • 22 days holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible working hours
    • Private Medical Insurance Scheme & Eye Care Scheme
    • Anti-crunch ethos – an amazingly professional, fun and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Parking
    • Monthly Fitness Sessions
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Breakout Areas – filled with perks such as games, snacks etc.
    • Assistance and support with re-location to the area.

    APPLY NOW – SEND US YOUR CV AND A COVERING LETTER/PORTFOLIO TO [email protected].

    Please note we are actively hiring through the Covid-19 pandemic. Interviews will be held by video call. We have the majority of the d3t team working remotely from home and once it is safe to do so, we will be returning to the studio. This position will be studio based in Runcorn, Cheshire.

    PERSONAL DATA PROTECTION POLICY

    d3t is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.

    We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.

  • d3t is at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studio is growing, and we are […]

    Read MoreRead Less

    d3t is at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studio is growing, and we are now looking for an Associate Technical Artist to join the expanding Art Team. Our studio, part of the Keywords Studios group, works on multiple exciting projects at any one time offering plenty of variety and involvement.

    We are based near Runcorn in Cheshire and we offer an amazingly professional, fun and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz.

    THE ROLE – ASSOCIATE TECHNICAL ARTIST

    The Associate Technical Artist will be a key part of our growing Art Team. We are looking for a creative problem solver to support both the art and animation team requirements, assisting with resolving technical issues, streamlining workflows, improving performance and creating toolsets.

    We work with very high-profile clients on amazing game titles and the Technical Artist will get to work on a wide variety of projects, raising the bar of the art productivity and efficiency, and therefore helping us satisfy and retain their loyalty.

    RESPONSIBILITIES

    • Help to establish and maintain project art pipelines from inception and throughout the project life-cycle.
    • Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders.
    • Help to ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
    • Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.
    • Help to ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.
    • Keep up to date with industry advancements and technologies and share knowledge with the art team.
    • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
    • Advise Tech Art Leads of resourcing concerns and productions risks.

    ESSENTIAL SKILLS

    • Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.
    • Must be performance and quality focused.
    • Must have a working knowledge of Maya and/or 3DS Max and some knowledge in Python.
    • Good communication and organisation skills and enthusiasm for working within a multidisciplinary art team.
    • Ability to create materials/shaders and an understanding of a PBR workflow.
    • Good understanding of the technical limitations of current console hardware.
    • Practical and methodical approach to technical and creative problem-solving.
    • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
    • Flexible and calm approach with the ability to adapt to change.
    • Ability to deliver quality work within fixed time constraints.
    • Knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.

    DESIRABLE SKILLS

    • MEL and/or Maxscript knowledge is advantageous.
    • Knowledge of the Maya API and programming in C++ or C# is advantageous
    • Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
    • Knowledge of Unreal Engine or Unity is advantageous.

    BENEFITS & PERKS

    Just some of the many offered by d3t:

    • 22 days holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible working hours
    • Private Medical Insurance Scheme & Eye Care Scheme
    • Anti-crunch ethos – an amazingly professional, fun and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Parking
    • Monthly Fitness Sessions
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Breakout Areas – filled with perks such as games, snacks etc.
    • Assistance and support with re-location to the area.

    APPLY NOW – SEND US YOUR CV AND A COVERING LETTER/PORTFOLIO TO [email protected].

    Please note we are actively hiring through the Covid-19 pandemic. Interviews will be held by video call. We have the majority of the d3t team working remotely from home and once it is safe to do so, we will be returning to the studio. This position will be studio based in Runcorn, Cheshire.

    PERSONAL DATA PROTECTION POLICY

    d3t is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.

    We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.

  • d3t is at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studio is growing, and we are […]

    Read MoreRead Less

    d3t is at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studio is growing, and we are now looking for a Lead Animator to join the expanding Art Team. Our studio, part of the Keywords Studios group, works on multiple exciting projects at any one time offering plenty of variety and involvement.

    We are based in Runcorn, Cheshire and offer an amazingly professional, fun and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz.

    THE ROLE – LEAD ANIMATOR

    The Lead Animator will be a key part of our growing Animation Team. It is very much a hands-on role, creating animations for our projects whilst also overseeing all d3t animation work, inspiring and motivating the team to create world-class animations. We work with very high-profile clients on amazing game titles and so the quality of the animations is critical to satisfying and retaining their loyalty.

    RESPONSIBILITIES

    • Responsible for leading the animation team to produce a high bar of craft excellence.
    • Instigate regular reviews of animations and assist in both providing and implementing feedback, to ensure the highest quality.
    • Be a role model, inspiring and motivating the animation team to create world-class animations.
    • Lead by example, setting the animation technical best practices. Be the most knowledgeable within the animation team regarding a project’s pipeline, create concise documentation of all phases of the animation processes and keep them updated.
    • Keep up to date with industry advancements and technologies and share knowledge, tutorials and tech guides with the animation team.
    • Set folder structures and naming conventions and ensure the animation team adheres to them.
    • Be proactive in anticipating and helping resolve technical issues and support the team with fixing bugs and finding solutions.
    • Work with technical artists and engineers in the improvement and streamlining of tools and processes for increasing animation efficiency.
    • Have full understanding of the scope and complexity of the animation, cutscene, rigging and skinning work required on each project.
    • Work with production and leads to establish priority of work, create an Animation production plan and identify all dependencies. Provide reasonable time estimations, schedule the animators, assigning work according to skillsets and keep Jira updated.
    • Communicate openly, providing regular and clear updates on animation progress and sign off. Promptly feedback concerns regarding any aspects of the project and advise the leads of resourcing concerns and productions risks.
    • Establish processes for any outsourcing requirements, providing benchmark assets and documentation. Review the outsourced work and provide prompt and clear feedback and manage the implementation into game.
    • Lead, mentor and manage animation team members, providing coaching and taking ownership of the development of the team.
    • Demonstrate leadership skills of positivity, enthusiasm, leading by example, active listening, etc.
    • Participate in interviews and be the front face of the animation team to clients.
    • Lead, mentor and manage other animation team members, providing coaching and nurturing to encourage their continued growth.
    • Carry out inductions and probationary reviews for new starters to ensure competence in the full range of tasks required in the role. Feedback to the art leadership regarding employee performance for all team members.

    ESSENTIAL SKILLS

    • A confident animation lead, with excellent verbal and written communication skills.
    • The ability to articulate visual ideas with clarity and conviction and provide clear feedback and guidance to the other animators on the team.
    • Excellent animation skills demonstrated through show reel.
    • High proficiency in Maya/3DS Max, UE4/Unity, Excel and Jira.
    • Practical and methodical approach to both technical and creative problem-solving.
    • Experience of mentoring and sharing technical knowledge with junior team members.
    • Demonstrate dependability and commitment to projects and tasks and good leadership skills of positivity, enthusiasm, leading by example & active listening.
    • A collaborative team player with a professional, flexible and calm approach plus the ability to adapt with change.
    • Excellent time-management and organisational skills and the ability to deliver quality work within fixed time constraints.
    • Passion for staying up to date with latest technology and embracing new game art techniques.

    DESIRABLE SKILLS

    • Experience of working within game development for at least 4 years.
    • At least four published titles.
    • At least two full project cycles in a Senior Animation position.
    • Proven background in outsource animation provision.
    • Proven background of team leadership.

    BENEFITS & PERKS

    Just some of the many offered by d3t:

    • 22 days holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible working hours
    • Private Medical Insurance Scheme & Eye Care Scheme
    • Anti-crunch ethos – an amazingly professional, fun and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Parking
    • Monthly Fitness Sessions
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Breakout Areas – filled with perks such as games, snacks etc.
    • Assistance and support with re-location to the area.

    APPLY NOW – SEND US YOUR CV AND A COVERING LETTER/PORTFOLIO TO [email protected].

    Please note we are actively hiring through the Covid-19 pandemic. Interviews will be held by video call. We have the majority of the d3t team working remotely from home and once it is safe to do so, we will be returning to the studio. This position will be studio based in Runcorn, Cheshire.

    PERSONAL DATA PROTECTION POLICY

    d3t is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.

    We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.

More Vacancies
  • d3t is at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studio is growing, and we are […]

    Read MoreRead Less

    d3t is at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studio is growing, and we are now looking for a Lead Designer to join the expanding Design Team. We can offer plenty of variety and involvement as our studio is part of the Keywords Studios Group and we work on multiple exciting projects at any one time.

    We are based in Runcorn, Cheshire and offer an amazingly professional, fun and supportive working environment. We are incredibly passionate about what we do. We pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work 2020’, in addition to other years, by gamesindustry.biz.

    THE DAILY LIFE OF A LEAD DESIGNER

    • Review and feedback latest build to ensure that it conforms with the design vision and the core mechanics of the game.
    • Communicate the project objectives, strategies, and general information to all team members in order to give visibility to the advancement of the development of the game.
    • Lead the project by working alongside the design team, contributing to the game design and features to inspire and guide the other designers.
    • Be part of the senior Design leadership; mentor others, bring your experience to bear, and help steer the department’s direction.
    • Communicate with clients to ensure all parties have full awareness of current and projected objectives, difficulties and deadlines.
    • Take part in discussions with prospective clients regarding potential projects.
    • Liaise with the Production team to assess progress towards short- and long-term objectives.
    • Liaise with other discipline leads and seniors to maintain awareness of progress and impediments.
    • Actively participate in the decision-making process with management and oversee the necessary adjustments to ensure that the game meets expectations.
    • Promoting and building a strong cooperative culture between disciplines.
    • Participate in the selection, on-boarding and mentoring of team members.
    • Create a work environment that is motivating for team members and which fosters development and creation.
    • Carry out all other related tasks for the department.

    PERSON SKILLS

    • Possess an absolute passion for making games.
    • Thrives as part of a team.
    • Ability to adapt to changing situations with a flexible and professional attitude.
    • Strong analytical skills.
    • Excellent communication skills.
    • Hungry to learn and expand your areas of expertise.

    ESSENTIAL EXPERIENCE AND SKILLS

    • 6+ years in a Senior or Lead Designer role on at least two AAA titles.
    • Strong written and verbal communication skills.
    • Excellent ability to organize and structure your own work and that of the team (follow ups, control, schedule).
    • Mentoring and developing individuals within a team.
    • Client focus (internal and external).

    DESIRABLE ADDITIONAL SKILLS AND EXPERIENCE

    • Experience supervising a design team.
    • Management and planning skills.

    BENEFITS & PERKS

    Just some of the many offered by d3t:

    • 22 days holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible working hours
    • Private Medical Insurance Scheme & Eye Care Scheme
    • Anti-crunch ethos – an amazingly professional, fun and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Parking
    • Monthly Fitness Sessions
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Breakout Areas – filled with perks such as games, snacks etc.
    • Assistance and support with re-location to the area.

    APPLY NOW – SEND US YOUR CV AND A COVERING LETTER/PORTFOLIO TO [email protected].

    Please note we are actively hiring through the Covid-19 pandemic. Interviews will be held by video call. We have the majority of the d3t team working remotely from home and once it is safe to do so, we will be returning to the studio. This position will be studio based in Runcorn, Cheshire.

    PERSONAL DATA PROTECTION POLICY

    d3t is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.

    We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.

  • d3t is at the cutting edge of technology, delivering work-for-hire video game development services to our global triple-A clients. As a successful and growing business based near Runcorn, […]

    Read MoreRead Less

    d3t is at the cutting edge of technology, delivering work-for-hire video game development services to our global triple-A clients. As a successful and growing business based near Runcorn, Cheshire we are always interested in recruiting talented individuals. We offer an amazingly professional, fun, inclusive and supportive working environment.

    In our 10th successful year and part of the global Keywords Studio Group we are a 100+ person studio, continuing to expand and deliver exciting projects. Our talented team are the key to our success and we have a new and exciting opportunity for a Junior Programmer to join the programming team.

    We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by GamesIndustry.biz. most recently winning the 2020 award.

    Projects we are proud to have worked on in the past have included Mafia II Definitive Edition, Burnout Paradise Remastered, The Witcher III, Human: Fall Flat plus many more we can’t yet talk about. We continue to work on a wide variety of creative projects with world class studios.

    PERSON SPECIFICATION

    • Confident and able to communicate at all levels
    • Able to demonstrate a sense of reliability and responsibility
    • A can-do attitude
    • A passion for games and game development
    • Hungry to learn and improve as a programmer.

    ROLE AND RESPONSIBILITIES

    • Write, update and maintain new and existing projects across all major platforms and languages
    • Collaborate with a multi-disciplinary team to deliver features to deadlines
    • Create and assist with code reviews
    • Take ownership of systems and features.

    ESSENTIAL SKILLS

    • Demonstrable programming ability in at least 1 programming language (C++/C#/Java/etc)
    • A technical bias, with an interest in getting stuck-in to difficult problems every day
    • A working understanding of object-oriented development.

    DESIRABLE SKILLS

    • Experience working with game engines such as Unreal or Unity
    • Experience working in graphics / rendering
    • Experience working in multiple programming languages.

    APPLY NOW – SEND US YOUR CV AND A COVERING LETTER/PORTFOLIO TO [email protected].

    Please note we are actively hiring through the Covid-19 pandemic. We have the d3t team working remotely from home and once it is safe to do so, we will be returning to the studio. This position will be studio based in Runcorn, Cheshire.

    PERSONAL DATA PROTECTION POLICY

    d3t is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.

    We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.

  • d3t are a successful and growing video game software specialist. We have an exciting opportunity for an enthusiastic and ambitious Senior Graphics Programmer to join our growing team […]

    Read MoreRead Less

    d3t are a successful and growing video game software specialist. We have an exciting opportunity for an enthusiastic and ambitious Senior Graphics Programmer to join our growing team based in Runcorn, Cheshire. We offer work-for-hire software development services to the games industry.

    As our studio, part of the global Keywords Studios group, works on multiple exciting projects at any one time, we can offer plenty of variety and involvement. We work with high-profile clients on amazing game titles and look for the best talent out there in the industry. Producing top quality work is critical to satisfying and retaining our client’s loyalty.

    We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz Our studio offers an amazingly professional, fun and supportive working environment and culture. In line with this, there is the opportunity for this role to offer partial or full ‘working from home’ potentially, dependent on the individual and the project requirements.

    THE ROLE – SENIOR GRAPHICS PROGRAMMER

    This role is ideal for a Senior Graphics Programmer who has a passion for researching and developing beautiful, modern rendering techniques and implementing them across a range of graphics APIs including DX12 and Vulkan. On a typical day you will:

    • Design and program graphics engine components and shaders for PC and next generation consoles.
    • Work with our super-creative and talented art team to research and develop rendering techniques to achieve visual targets.
    • Research and develop cutting edge techniques to make the games we work on look more appealing and impressive. Implement these features in everything from UE4 to bespoke AAA game engines.
    • Create clean, efficient and well tested code.
    • Participate in the full development cycle of console and PC games starting from basic prototypes through to game release.
    • Collaborate with other engineers as well as game designers, artists and QA on a number of studio projects.
    • Additional responsibilities and projects may be assigned as and when required.

    SKILLS & REQUIREMENTS

    Essential

    • Strong knowledge of C/C++ programming languages.
    • Strong knowledge of HLSL/GLSL shader programming languages.
    • Experience in GPU debugging and graphics bug fixing.
    • Experience writing lighting shaders.
    • Experience of rendering hardware and implementing some modern rendering techniques e.g. screen-space post-processing effects, ambient occlusion, shadows, reflections, modern specular lighting reflectance models.
    • Excellent 3D math skills (linear algebra, vector math).
    • Deep knowledge and hands-on experience with modern graphics APIs (e.g. DirectX, OpenGL, Vulkan).
    • Excellent written and communication skills.

    Desirable

    • Experience in GPU profiling and optimisation.
    • Experience working in a PBR material workflow and general understanding of texture authoring requirements.
    • Degree in Computer Science and/or Mathematics or equivalent work experience.
    • Experience of working with large code base projects (2+ years).

    PERSON SPECIFICATION

    • We are looking for a confident individual with a can-do attitude and an ability to communicate at all levels.
    • A passion for games and game development is a must, alongside an enthusiasm and interest in current render tech and lighting methods.
    • A self-motivated individual with excellent problem-solving skills and an eye for detail.

    BENEFITS & PERKS

    Just some of the many offered by d3t…

    • 22 days holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible working hours
    • Private Medical Insurance Scheme
    • Anti-crunch ethos – an amazingly professional, fun and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Studio Parking
    • Monthly Fitness Sessions
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Branded Merchandise
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Breakout Areas – filled with perks such as games, snacks etc.
    • Assistance and support with re-location to the area.

    APPLY NOW – SEND US YOUR CV AND A COVERING LETTER/PORTFOLIO TO [email protected].

    Please note we are actively hiring through the COVID-19 pandemic. We have the d3t team working remotely from home and once it is safe to do so, we will be returning to the studio. This position will be studio based in Runcorn, Cheshire.

    PERSONAL DATA PROTECTION POLICY

    d3t is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.

    We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.

  • d3t is at the cutting edge of technology, delivering work-for-hire video game development services to our triple-A clients. As a successful and growing business based in Daresbury, Cheshire, […]

    Read MoreRead Less

    d3t is at the cutting edge of technology, delivering work-for-hire video game development services to our triple-A clients. As a successful and growing business based in Daresbury, Cheshire, we are always interested in recruiting talented individuals. We offer an amazingly professional, fun and supportive working environment.

    PERSON SPECIFICATION

    • Confident and able to communicate at all levels
    • Able to demonstrate a sense of reliability and responsibility
    • A can-do attitude
    • A passion for games and game development.

    ROLE AND RESPONSIBILITIES

    • Write, update and maintain new and existing projects across all major platforms and languages
    • Collaborate with a multi-disciplinary team to deliver features to deadlines
    • Create and assist with code reviews
    • Take ownership of systems and features
    • Mentor and guide more junior team members
    • Line Manage Junior and mid-level programmers.

    EXPERIENCE

    • At least 7 years’ experience working in a programming position
    • Fluent in multiple programming languages including C/C++
    • Relevant experience as a team leader.

    ESSENTIAL SKILLS

    • Excellent Problem-solving
    • Flexibility and ability to adapt to change
    • Be open-minded Work both autonomously and proactively
    • Experience in games development and passion for games
    • A technical bias, with an interest in getting stuck-in to difficult problems every day
    • A working understanding of object-oriented development
    • Experience working with game engines such as Unreal or Unity
    • A University qualification in Computer Science or Computer Engineering or the equivalent in experience
    • Strong interpersonal skills
    • Excellent verbal and written communication skills
    • Proactively update job knowledge
    • The ability to debug unfamiliar code.

    DESIRABLE SKILLS

    • Low-level experience working with rendering technology such as DirectX or OpenGL
    • Experience developing rendering technology such as a shadowing, reflections, depth of field, etc.

    BENEFITS & PERKS

    Just some of the many offered by d3t…

    • 22 days holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible working hours
    • Private Medical Insurance Scheme
    • Anti-crunch ethos – an amazingly professional, fun and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Studio Parking
    • Monthly Fitness Sessions
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Branded Merchandise
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Breakout Areas – filled with perks such as games, snacks etc.
    • Assistance and support with re-location to the area.

    APPLY NOW – SEND US YOUR CV AND A COVERING LETTER/PORTFOLIO TO [email protected].

    Please note we are actively hiring through the COVID-19 pandemic. We have the d3t team working remotely from home and once it is safe to do so, we will be returning to the studio. This position will be studio based in Runcorn, Cheshire.

    PERSONAL DATA PROTECTION POLICY

    d3t is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.

    We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.

  • d3t is at the cutting edge of technology, delivering work-for-hire video game development services to our triple-A clients. As a successful and growing business based in Daresbury, Cheshire, […]

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    d3t is at the cutting edge of technology, delivering work-for-hire video game development services to our triple-A clients. As a successful and growing business based in Daresbury, Cheshire, we are always interested in recruiting talented individuals. We offer an amazingly professional, fun and supportive working environment.

    PERSON SPECIFICATION

    • Confident and able to communicate at all levels
    • Able to demonstrate a sense of reliability and responsibility
    • A can-do attitude
    • A passion for games and game development.

    ROLE AND RESPONSIBILITIES

    • Write, update and maintain new and existing projects across all major platforms and languages
    • Collaborate with a multi-disciplinary team to deliver features to deadlines
    • Create and assist with code reviews
    • Take ownership of systems and features
    • Mentor and guide more junior team members

    EXPERIENCE

    • At least 10 years’ experience working in a programming position
    • Fluent in multiple programming languages including C/C++

    ESSENTIAL SKILLS

    • Excellent Problem-solving
    • Flexibility and ability to adapt to change
    • Be open-minded Work both autonomously and proactively
    • Experience in games development and passion for games
    • A technical bias, with an interest in getting stuck-in to difficult problems every day
    • A working understanding of object-oriented development
    • Experience working with game engines such as Unreal or Unity
    • A University qualification in Computer Science or Computer Engineering or the equivalent in experience
    • Strong interpersonal skills
    • Excellent verbal and written communication skills
    • Proactively update job knowledge
    • The ability to debug unfamiliar code.

    DESIRABLE SKILLS

    • Low-level experience working with rendering technology such as DirectX or OpenGL
    • Experience developing rendering technology such as a shadowing, reflections, depth of field, etc.

    BENEFITS & PERKS

    Just some of the many offered by d3t…

    • 22 days holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible working hours
    • Private Medical Insurance Scheme
    • Anti-crunch ethos – an amazingly professional, fun and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Studio Parking
    • Monthly Fitness Sessions
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Branded Merchandise
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Breakout Areas – filled with perks such as games, snacks etc.
    • Assistance and support with re-location to the area.

    APPLY NOW – SEND US YOUR CV AND A COVERING LETTER/PORTFOLIO TO [email protected].

    Please note we are actively hiring through the COVID-19 pandemic. We have the d3t team working remotely from home and once it is safe to do so, we will be returning to the studio. This position will be studio based in Runcorn, Cheshire.

    PERSONAL DATA PROTECTION POLICY

    d3t is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.

    We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.

CONTACT US

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