d3t logo

Join Our Team

d3t is at the cutting edge of technology and we deliver truly ground-breaking projects for our A-list clients. And as a successful and growing business we are always interested in recruiting talented individuals.

We look for team members who want to deliver consistently high quality and technically excellent work. We offer an amazingly professional, fun and supportive working environment. Our anti-crunch mentality and mentoring ethos bring out the best in our team. Along with a competitive salary, we offer great company benefits including private medical insurance and a generous holiday allowance. If you thrive on challenge and want to work on a diverse range of projects for a forward thinking company, we want to hear from you.

Join our team_1

Vacancies

As a successful and growing business at the cutting edge of technology, we are always interested in recruiting talented individuals.

Explore our current vacancies on this page. And If you deliver consistently high quality and technically excellent work, please feel free to send us your CV anytime, along with examples of your work to [email protected]

By uploading your CV you agree with our privacy policy. We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.

Please click here to view information on internships at d3t.

  • d3t is at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studio is growing, and we are […]

    Read MoreRead Less

    d3t is at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studio is growing, and we are now looking for a Lead Artist to join the expanding Art Team. Our studio, part of the Keywords Studios group, works on multiple exciting projects at any one time offering plenty of variety and involvement.

    The Lead Artist is going to be a key part of our growing Art Team. This is very much a hands-on role. We work with very high-profile clients on amazing game titles and so the quality of our Artwork is critical to satisfying and retaining their loyalty.

    RESPONSIBILITIES

    • Have a full understanding of the scope and complexity of the artwork required on the project.
    • Alongside production, help to establish priority of work, schedule the art workload, monitor output and promptly advise art leads and production of any resourcing concerns and risks.
    • Have an awareness of the current status of all environment artwork on the project and communicate progress to the wider team.
    • Help manage outsource artwork, including establishing the processes, documentation, all communication, feedback and implementation.
    • Help to establish and promote processes and pipelines, define budgets and document best practices.
    • Work with technical artists and engineers in the development and streamlining of tools and processes for increasing art efficiency.
    • Create concise documentation of all aspects of the art pipeline processes and provide tutorials and technical guides to improve efficiency.
    • Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures, folders etc.
    • Support the team with resolving technical issues and fixing bugs.
    • Ensure work meets all technical targets and frame rate restrictions, have an awareness of memory usage and champion optimisation and streamlined processes.
    • Keep up to date with industry advancements and technologies and share knowledge with the art team, actively contributing fresh ideas and encouraging the team.
    • Self driven, autonomous and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the art team, inspire colleagues to flourish and help promote a culture of collaborative innovation.
    • Responsible with the Art Director in defining the visual style, setting the aesthetic benchmark and demonstrating a high bar of craft excellence.
    • Lead by example to establish the quality targets, working alongside the team, creating artwork and assets to inspire and guide the other Artists.
    • Instigate regular reviews of artwork and assist in both providing and implementing feedback, to manage quality and ensure look and feel is on target.
    • Ensure all artists have the appropriate reference and resources to complete their tasks.

    ESSENTIAL EXPERIENCE AND SKILLS

    • Excellent artistic ability and meticulous attention to detail.
    • Highly proficient in Maya/Max, Z-Brush, Photoshop and Substance suite, UE4/Unity 4, Excel and Jira.
    • Good understanding of essential art principles; colour and lighting theory, composition and staging techniques.
    • A confident Art Leader with excellent verbal and written communication skills, you have the ability to articulate visual ideas with clarity and conviction and provide clear feedback and guidance.
    • Practical and methodical approach to both technical and creative problem-solving and experience of mentoring and sharing technical knowledge with junior team members.
    • Demonstrate good leadership skills of positivity, enthusiasm, leading by example and active listening.
    • Be a collaborative team player, have a professional, flexible and calm approach and the ability to adapt with change.
    • Excellent time-management and organisational skills and the ability to deliver quality work within fixed time constraints.
    • Passion for staying up to date with latest technology and embracing new game art techniques.

    DESIRABLE EXPERIENCE AND SKILLS

    • A good understanding of lighting principles and post processes.
    • Experience in outsource art provision.
    • Proven background of team leadership.
    • Experience of working within game development for at least 4 years.
    • At least four published titles.
    • At least two full project cycles in a Senior Art position.

    BENEFITS AND PERKS

    Just some of the many offered by d3t:

    • 22 Days Holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible Working Hours
    • Private Medical and Dental Insurance Scheme
    • Anti-crunch ethos – an amazingly professional, fun, and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Parking
    • Monthly Fitness Sessions
    • Employee Share Scheme
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Assistance and Support with Re-Location to the Area

    APPLY NOW VIA THE BUTTON BELOW – IF YOU HAVE ANY QUERIES, PLEASE EMAIL: [email protected]

    Please note we are actively hiring and interviews will be held by video call.

    For this opportunity, we are ideally looking for candidates looking for a studio based or hybrid working arrangement (splitting time between the studio and working from home). We will consider fully remote workers too for this opportunity.

    Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

  • The Lead UI Artist is going to be a key part of our growing UI Team. This is very much a hands-on role creating graphics for projects, whilst […]

    Read MoreRead Less

    The Lead UI Artist is going to be a key part of our growing UI Team. This is very much a hands-on role creating graphics for projects, whilst also overseeing all d3t UI artwork, inspiring and motivating the team to create world class user interfaces. We work with very high-profile clients on amazing game titles and so the quality of the UI Artwork is critical to satisfying and retaining their loyalty.

    RESPONSIBILITIES

    • Responsible for creating visually appealing and thoughtfully crafted UI interfaces, sympathetic with the overall art styles and setting the aesthetic benchmark, demonstrating a high bar of craft excellence.
    • Lead by example creating beautiful, highly polished icons, menus, buttons and front-end HUD graphics, for engaging and intuitive interfaces, going from wireframe prototypes and concepts, through to implementation in game, bug fixing and polishing.
    • Take a thoughtful approach to solving complex User Interface problems, in collaboration with other departments make the user experience intuitive and useful, concepting new ideas, exploring new techniques and refining the UI to enhance the player experience. 
    • Prototype multiple ideas and iterate to find the optimal solution for delivering an optimal UX flow and immersive consistent gaming experience.
    • Show creative leadership to the UI team, inspiring them to work to their potential and take pride in what they produce.
    • An empathetic mentor, you channel the talents of each of your team members, motivating them to reach their full potential and inspiring them to do their best work.
    • Instigate regular reviews of the UI artwork and assist in both providing and implementing feedback, to manage quality and ensure look and feel is on target ensuring consistency between initial vision and final assets.
    • Demonstrate responsibility for work quality and processes for both yourself and other members of the UI team, ensuring all the UI Artists have the appropriate reference and resources to complete their tasks, providing briefs, style guides and prototypes.
    • Help to establish and promote processes and pipelines, define budgets and create concise documentation of best practices, provide tutorials and technical guides to improve efficiency.
    • Ensure all UI artwork meets all technical constraints, have an awareness of memory usage, optimisation and the impact on frame rate and ensure guidelines are adhered to regarding naming conventions, texture layering structures, folders etc.
    • Support the team with resolving technical issues and fixing bugs.
    • Have a full understanding of the scope and complexity of the art work required on each of the projects and help with deciding the best allocation of resources.
    • Alongside production, help to establish priority of work, estimate timescales, schedule the art workload and monitor output.
    • Have an awareness of the current status of all UI work on all projects and communicate progress, promptly advising art leads and production of any resourcing concerns and risks.
    • Carry out inductions and probationary reviews for new starters to ensure competence in the full range of tasks required in the role and feedback to the art leadership regarding performance.
    • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
    • Keep up-to-date on interaction design best practices and industry advancements and share knowledge with the UI team, actively contributing fresh ideas to inspire colleagues to flourish and helping promote a culture of collaborative innovation.

    ESSENTIAL EXPERIENCE AND SKILLS

    • Excellent graphical artistic ability, meticulous attention to detail, with a clear understanding of art fundamentals; colour theory, proportion, layout, composition, typography, iconography and use of negative space.
    • A passion for great user design and accessibility in games and the importance of connecting the UI with the overall game experience.
    • In-depth knowledge of user-centered principles and techniques and an appreciation of the importance of the UI flow and functionality.
    • Experience with modern UI animation processes, strong sense of timing for animating UI elements to create slick and clear interaction design.
    • The ability to distil complex ideas into easy to use and logical UI graphics, and able to take the lead on solving user flow challenges.
    • Have a strong understanding of purpose of UI in the player’s experience and able to reference UI/UX in other games or film.
    • Excellent working knowledge in Adobe Creative Suite (Photoshop and Illustrator in particular) experience in Figma / Adobe XD or similar prototyping tool and in After Effects.
    • Good understanding of various other tools and processes used in game development, including current game editors such as Unreal.
    • Confident defining the UI goals, working as part of a multidisciplinary art team, with the ability to articulate visual ideas with clarity and conviction and able to present ideas clearly.
    • Able to both take critique and provide clear feedback and guidance internally and externally in a professional manner.
    • Practical and methodical approach to both technical and creative problem-solving and experience of mentoring and sharing technical knowledge with junior team members.
    • Demonstrate good leadership skills of positivity, enthusiasm, leading by example & active listening, with a passion and vision for developing a growing UI Team.
    • A confident art leader with excellent verbal and written communication skills, and strong interpersonal and organisational skills and the ability to deliver quality work within fixed time constraints.
    • Be a collaborative team player, have a professional, flexible and calm approach with the ability to adapt with change.
    • Passion for process improvements, staying up-to-date with latest technology and embracing new game art techniques and emerging UI/UX trends.

    DESIRABLE ADDITIONAL SKILLS AND EXPERIENCE

    • Proven background of team leadership
    • Experience of working within game development for at least four years
    • At least four published titles
    • At least two full project cycles in a senior art position

    BENEFITS AND PERKS

    Just some of the many offered by d3t:

    • 22 Days Holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible Working Hours
    • Private Medical and Dental Insurance Scheme
    • Anti-crunch ethos – an amazingly professional, fun, and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Parking
    • Monthly Fitness Sessions
    • Employee Share Scheme
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Assistance and Support with Re-Location to the Area

    APPLY NOW VIA THE BUTTON BELOW – IF YOU HAVE ANY QUERIES, PLEASE EMAIL: [email protected]

    Please note we are actively hiring and interviews will be held by video call.

    For this opportunity, we are ideally looking for candidates looking for a studio based or hybrid working arrangement (splitting time between the studio and working from home). We will consider fully remote workers too for this opportunity.

    Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

  • The Senior UI Artist is a key part of our growing UI Team at d3t. Having an excellent eye for detail, we are looking for someone who can […]

    Read MoreRead Less

    The Senior UI Artist is a key part of our growing UI Team at d3t. Having an excellent eye for detail, we are looking for someone who can create world class User Interface graphics that support and enhance the gameplay experience. We work with very high-profile clients on amazing game titles and the quality of our UI artwork is critical to satisfying and retaining their loyalty.

    RESPONSIBILITIES

    • Create high quality 2D user interface graphical artwork, from wireframe prototypes and concepts, through to implementation in game, including bug fixing and polishing.
    • Assist with concepting new ideas, exploring new techniques, and refining the UI to enhance the player experience.
    • Following specified art direction and working in collaboration with other departments, create beautiful icons, menus, buttons and front-end HUD graphics, and assist in both providing and implementing feedback.
    • Work with the UI Lead in helping to define clear visual goals, create best practice artwork and help to oversee the UI Team quality, ensuring consistency between initial vision and final assets.
    • Ensure work meets all technical constraints, have an awareness of memory usage, optimisation, and the impact of artwork on frame rate.
    • Adhere to guidelines regarding naming conventions, texture layering structures, folders etc.
    • Attend regular reviews of artwork and assist in both providing and implementing feedback.
    • With a professional and organised approach, you adhere to schedules and promptly feedback concerns regarding any aspects of the project.
    • Ensuring the right tasks are tackled in the right order, updating Jira, communicating progress, and helping to manage team deliverables.
    • Able, when required, to take ownership of specific features of the game or to manage outsource artwork, including all communication, feedback, and implementation.
    • Keep up-to-date with industry advancements and technologies and share knowledge with the Art Team.
    • Add to our library of tutorials, documents, and technical guides to improve efficiency in the UI processes and be proactive in finding solutions to technical issues.
    • Self-driven, autonomous, and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the UI Team, actively contributing fresh ideas and encouraging the team.
    • Confident with motivating Artists, inspire colleagues to flourish and help promote a culture of collaborative innovation.

    ESSENTIAL EXPERIENCE AND SKILLS

    • A passion for great user design and accessibility in games and the importance of connecting the UI with the overall game experience.
    • Knowledge of user-centered principles and techniques and an appreciation of the importance of the UI flow and functionality.
    • Experience with modern UI animation processes, good sense of timing for animating UI elements to create slick and clear interaction design.
    • Strong working knowledge in Adobe Creative Suite (Photoshop and Illustrator in particular) experience in Figma / Adobe XD or similar prototyping tool and in After Effects.
    • Good understanding of various other tools and processes used in game development, including current game editors such as Unreal.
    • Strong communication and organisation skills and confident working as part of a multidisciplinary Art Team.
    • Evidence of being an enthusiastic leader or role model in intermediate art role.
    • Practical and methodical approach to both technical and creative problem-solving.
    • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a UI Artist.
    • Be a collaborative team player, have a professional, flexible, and calm approach with the ability to adapt with change.
    • Ability to deliver quality work within fixed time constraints.
    • Passion for staying up-to-date with latest technology and embracing new game art techniques and emerging UI/UX trends.

    DESIRABLE ADDITIONAL SKILLS AND EXPERIENCE

    • Experience of working within game development for at least 3 years
    • At least three published titles
    • At least one full project cycle in an Intermediate Art position

    BENEFITS AND PERKS

    Just some of the many offered by d3t:

    • 22 Days Holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible Working Hours
    • Private Medical and Dental Insurance Scheme
    • Anti-crunch ethos – an amazingly professional, fun, and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Parking
    • Monthly Fitness Sessions
    • Employee Share Scheme
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Assistance and Support with Re-Location to the Area

    APPLY NOW VIA THE BUTTON BELOW – IF YOU HAVE ANY QUERIES, PLEASE EMAIL: [email protected]

    Please note we are actively hiring and interviews will be held by video call.

    For this opportunity, we are ideally looking for candidates looking for a studio based or hybrid working arrangement (splitting time between the studio and working from home). We will consider fully remote workers too for this opportunity.

    Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

  • The VFX Artist is going to be a key part of our growing VFX Team. We work with very high-profile clients on amazing game titles and so the […]

    Read MoreRead Less

    The VFX Artist is going to be a key part of our growing VFX Team. We work with very high-profile clients on amazing game titles and so the quality of the VFX Artwork is critical to satisfying and retaining their loyalty.

    RESPONSIBILITIES

    • Follow a pre-defined art direction or concept to produce visual effects in varying art styles.
    • Create high quality visual effects, from prototype through to implementation in game, including bug fixing and polishing, and assisting with concepting new ideas and exploring new techniques.
    • Create clean and efficient systems, with an awareness of what is required for optimal performance, ensuring work hits memory and frame rate guides and complies to project guidelines in terms of naming conventions, texture layering structures, folders etc.
    • With a professional and organised approach, adhere to schedules and promptly feedback concerns, updating Jira and communicating progress.
    • Respond to art direction effectively and assist in both providing and implementing feedback.
    • Keep up to date with industry advancements and technologies and share knowledge with the VFX art team.
    • Add to our library of tutorials, documents and technical guides to improve efficiency in the VFX art processes and be proactive in finding solutions to technical issues.
    • Mentor Junior VFX Artists and help promote a culture of collaborative innovation.

    ESSENTIAL EXPERIENCE AND SKILLS

    • Excellent artistic ability exhibited through a portfolio/showreel, demonstrating a range of 2D and 3D real time game VFX.
    • An understanding of timing, weight, physical behaviour and motion physics.
    • An understanding of current visual effects trends and technologies and a passion for innovation.
    • Proficient in Maya/Max, Photoshop, Substance and After Effects.
    • Experience in bespoke VFX software such as Houdini, UE4’s Cascade or Niagra, Unity’s Shuriken, PopcornFX, FumeFX or Ember Gen.
    • Experience of various tools and game engines currently used in game development.
    • Good communication and organisation skills and happy working as part of a multidisciplinary art team.
    • Practical and methodical approach to both technical and creative problem-solving and an ability to take art direction effectively.
    • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a VFX Artist.
    • Flexible and calm approach with the ability to adapt with change.
    • Ability to deliver quality work within fixed time constraints.
    • Passion for staying up to date with latest technology and embracing new game art techniques.

    BENEFITS AND PERKS

    Just some of the many offered by d3t:

    • 22 Days Holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible Working Hours
    • Private Medical and Dental Insurance Scheme
    • Anti-crunch ethos – an amazingly professional, fun, and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Parking
    • Monthly Fitness Sessions
    • Employee Share Scheme
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Assistance and Support with Re-Location to the Area

    APPLY NOW VIA THE BUTTON BELOW – IF YOU HAVE ANY QUERIES, PLEASE EMAIL: [email protected]

    Please note we are actively hiring and interviews will be held by video call.

    For this opportunity, we are ideally looking for candidates looking for a studio based or hybrid working arrangement (splitting time between the studio and working from home). We will consider fully remote workers too for this opportunity.

    Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

  • Our studio is based in Runcorn, Cheshire and offer an amazingly professional, fun and supportive working environment. We are passionate about what we do and pride ourselves on […]

    Read MoreRead Less

    Our studio is based in Runcorn, Cheshire and offer an amazingly professional, fun and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times including 2021 by gamesindustry.biz.  We are offering the option of being studio based, hybrid or remote working with studio visits as and when required for the Senior Programmer role.

    THE DAILY LIFE OF A SENIOR PROGRAMMER AT d3t:

    • Looking at code reviews submitted by other team members
    • Rendering bugs with an OpenGL to DirectX port
    • Working on a memory allocator for a console title
    • Help junior coders working on other aspects of the title such as input, save games etc, and would be responsible for ensuring they had clear direction in the way they can tackle client projects

    PERSONAL SKILLS

    • Confident and able to communicate at all levels
    • Able to demonstrate a sense of reliability and responsibility
    • A can-do and flexible attitude
    • A keen interest in video games and programming
    • Ability and willingness to support junior programmers and other team members as required

    ESSENTIAL EXPERIENCE AND SKILLS

    • At least 4 years’ experience working in a programming position
    • Experience shipping games or apps from inception to completion
    • Fluent in multiple programming languages including C/C++
    • A technical bias, with an interest in getting stuck-in to difficult problems every day
    • Experienced and confident working on low-level code in areas such as physics, rendering, memory management, networking etc.

    DESIRABLE ADDITIONAL SKILLS AND EXPERIENCE

    • Experience working in multiple programming languages
    • Experience working with in-house or commercial game engines.

    BENEFITS AND PERKS

    Just some of the many offered by d3t:

    • 22 Days Holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible Working Hours
    • Private Medical and Dental Insurance Scheme
    • Anti-crunch ethos – an amazingly professional, fun, and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Parking
    • Monthly Fitness Sessions
    • Employee Share Scheme
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Assistance and Support with Re-Location to the Area

    APPLY NOW VIA THE BUTTON BELOW – IF YOU HAVE ANY QUERIES, PLEASE EMAIL: [email protected]

    Please note we are actively hiring and interviews will be held by video call.

    For this opportunity, we are ideally looking for candidates looking for a studio based or hybrid working arrangement (splitting time between the studio and working from home). We will consider fully remote workers too for this opportunity.

    Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

  • The Graphics Programmer is going to be a key part of our growing Programming Team. We work with very high-profile clients on amazing game titles and so the […]

    Read MoreRead Less

    The Graphics Programmer is going to be a key part of our growing Programming Team. We work with very high-profile clients on amazing game titles and so the quality of the Graphical Programming is critical to satisfying and retaining their loyalty.

    RESPONSIBILITIES

    • Design and program graphics engine components and shaders for PC and next generation consoles.
    • Create clean, efficient and well tested code.
    • Participate in the full development cycle of console and PC games starting from basic prototypes through to release.
    • Collaborate with other engineers as well as game designers, artists and QA on a number of studio projects.
    • Additional responsibilities and projects may be assigned as and when required.

    PERSONAL SKILLS

    • We are looking for a confident individual with a can-do attitude and an ability to communicate at all levels.
    • You must be able to demonstrate a sense of reliability and responsibility within the workplace.
    • A passion for games and game development is a must, alongside an enthusiasm and interest in current render tech and lighting methods.
    • A self-motivated individual with excellent critical thinking skills and an eye for detail.

    ESSENTIAL EXPERIENCE AND SKILLS

    • Strong knowledge of C/C++ programming languages.
    • Strong knowledge of HLSL/GLSL shader programming languages.
    • Experience in GPU debugging and graphics bug fixing.
    • Experience writing lighting shaders.
    • Experience of rendering hardware and implementing some modern rendering techniques e.g. screen-space post-processing effects, ambient occlusion, shadows, reflections, modern specular lighting reflectance models.
    • Excellent 3D math skills (linear algebra, vector math).
    • Deep knowledge and first-hand experience with modern graphics APIs (e.g. DirectX, OpenGL, Vulkan).
    • Degree in Computer Science and/or Mathematics or equivalent work experience.
    • Experience of working with large code base projects (2+ years).
    • Excellent written and spoken English.

    DESIRABLE ADDITIONAL SKILLS AND EXPERIENCE

    • Experience in GPU profiling and optimisation.
    • Experience working in a PBR material workflow and general understanding of texture authoring requirements.

    BENEFITS AND PERKS

    Just some of the many offered by d3t:

    • 22 Days Holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible Working Hours
    • Private Medical and Dental Insurance Scheme
    • Anti-crunch ethos – an amazingly professional, fun, and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Parking
    • Monthly Fitness Sessions
    • Employee Share Scheme
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Assistance and Support with Re-Location to the Area

    APPLY NOW VIA THE BUTTON BELOW – IF YOU HAVE ANY QUERIES, PLEASE EMAIL: [email protected]

    Please note we are actively hiring and interviews will be held by video call.

    For this opportunity, we are ideally looking for candidates looking for a studio based or hybrid working arrangement (splitting time between the studio and working from home). We will consider fully remote workers too for this opportunity.

    Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

  • The Lead Programmer is going to be a key part of our growing Programming Team. We work with very high-profile clients on amazing game titles and so the […]

    Read MoreRead Less

    The Lead Programmer is going to be a key part of our growing Programming Team. We work with very high-profile clients on amazing game titles and so the quality of the Programming is critical to satisfying and retaining their loyalty.

    RESPONSIBILITIES

    • Write, update and maintain new and existing projects across all major platforms and languages
    • Collaborate with a multi-disciplinary team to deliver features to deadlines
    • Create and assist with code reviews
    • Take ownership of systems and features
    • Mentor and guide more junior team members
    • Line Manage Junior and mid-level programmers.

    PERSONAL SKILLS

    • Confident and able to communicate at all levels
    • Able to demonstrate a sense of reliability and responsibility
    • A can-do attitude
    • A passion for games and game development.

    ESSENTIAL EXPERIENCE AND SKILLS

    • At least 7 years’ experience working in a programming position
    • Fluent in multiple programming languages including C/C++
    • Relevant experience as a team leader.
    • Excellent Problem-solving
    • Flexibility and ability to adapt to change
    • Be open-minded Work both autonomously and proactively
    • Experience in games development and passion for games
    • A technical bias, with an interest in getting stuck-in to difficult problems every day
    • A working understanding of object-oriented development
    • Experience working with game engines such as Unreal or Unity
    • A University qualification in Computer Science or Computer Engineering or the equivalent in experience
    • Strong interpersonal skills
    • Excellent verbal and written communication skills
    • Proactively update job knowledge
    • The ability to debug unfamiliar code.

    DESIRABLE ADDITIONAL SKILLS AND EXPERIENCE

    • Low-level experience working with rendering technology such as DirectX or OpenGL
    • Experience developing rendering technology such as a shadowing, reflections, depth of field, etc.

    BENEFITS AND PERKS

    Just some of the many offered by d3t:

    • 22 Days Holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible Working Hours
    • Private Medical and Dental Insurance Scheme
    • Anti-crunch ethos – an amazingly professional, fun, and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Parking
    • Monthly Fitness Sessions
    • Employee Share Scheme
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Assistance and Support with Re-Location to the Area

    APPLY NOW VIA THE BUTTON BELOW – IF YOU HAVE ANY QUERIES, PLEASE EMAIL: [email protected]

    Please note we are actively hiring and interviews will be held by video call.

    For this opportunity, we are ideally looking for candidates looking for a studio based or hybrid working arrangement (splitting time between the studio and working from home). We will consider fully remote workers too for this opportunity.

    Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

  • The Principal Programmer is going to be a key part of our growing Programming Team. We work with very high-profile clients on amazing game titles and so the […]

    Read MoreRead Less

    The Principal Programmer is going to be a key part of our growing Programming Team. We work with very high-profile clients on amazing game titles and so the quality of the Programming is critical to satisfying and retaining their loyalty.

    RESPONSIBILITIES

    • Write, update and maintain new and existing projects across all major platforms and languages
    • Collaborate with a multi-disciplinary team to deliver features to deadlines
    • Create and assist with code reviews
    • Take ownership of systems and features
    • Mentor and guide more junior team members

    PERSONAL SKILLS

    • Confident and able to communicate at all levels
    • Able to demonstrate a sense of reliability and responsibility
    • A can-do attitude
    • A passion for games and game development.

    ESSENTIAL EXPERIENCE AND SKILLS

    • At least 10 years’ experience working in a programming position
    • Fluent in multiple programming languages including C/C++
    • Excellent Problem-solving
    • Flexibility and ability to adapt to change
    • Be open-minded Work both autonomously and proactively
    • Experience in games development and passion for games
    • A technical bias, with an interest in getting stuck-in to difficult problems every day
    • A working understanding of object-oriented development
    • Experience working with game engines such as Unreal or Unity
    • A University qualification in Computer Science or Computer Engineering or the equivalent in experience
    • Strong interpersonal skills
    • Excellent verbal and written communication skills
    • Proactively update job knowledge
    • The ability to debug unfamiliar code.

    DESIRABLE ADDITIONAL SKILLS AND EXPERIENCE

    • Low-level experience working with rendering technology such as DirectX or OpenGL
    • Experience developing rendering technology such as a shadowing, reflections, depth of field, etc.

    BENEFITS AND PERKS

    Just some of the many offered by d3t:

    • 22 Days Holiday (+ 3 extra at Christmas + bank holidays)
    • Company Pension Scheme
    • Flexible Working Hours
    • Private Medical and Dental Insurance Scheme
    • Anti-crunch ethos – an amazingly professional, fun, and supportive working environment!
    • Income Protection
    • Annual Bonus – be rewarded for great teamwork!
    • Free Parking
    • Monthly Fitness Sessions
    • Employee Share Scheme
    • Complimentary Refreshments – an extensive range to suit all dietary preferences
    • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
    • Assistance and Support with Re-Location to the Area

    APPLY NOW VIA THE BUTTON BELOW – IF YOU HAVE ANY QUERIES, PLEASE EMAIL: [email protected]

    Please note we are actively hiring and interviews will be held by video call.

    For this opportunity, we are ideally looking for candidates looking for a studio based or hybrid working arrangement (splitting time between the studio and working from home). We will consider fully remote workers too for this opportunity.

    Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

CONTACT US

Thinking of Starting a Project?