Meet Craig Grounsell Senior Programmer
15th Aug 2016
Craig Grounsell joined d3t as Senior Programmer on 10th October 2016.
In his own words Craig explains his work background and a bit about himself:
Despite my youthful appearance, I am in fact a games programming veteran with over 20 years of experience in the industry having worked for a number of companies including Psygnosis, Video System, Warthog, Brain-in-a-Jar, Codemasters, Juice Games, THQ, Clever Beans, and Cloud Imperium Games (Foundry 42) with varied console and PC experience through-out.
Why d3t?
Having done my time in the often unstable life cycle of game development, specifically with regard to trying to develop your own IP and the ultimate pitfalls, I was ready for new a challenge and a variety of work. d3t ticked all the boxes. I’m looking forward to working on a number of different projects and working with some old and new faces, all clearly talented people. Already there’s a good feel to the d3t family.
What was the recruitment process like?
For once, I actually enjoyed a programming test, and found myself still wanting to do more. I found the whole interview process very structured, not overly formal, and quite relaxed.
Interesting things we should know?
Now a retired parachutist (one jump), I’ve been playing 5-a-side football for about the same time as I’ve been programming, though with significantly less relative success. I’m still a keen console gamer and try and squeeze in time to play in short bursts, though now my children are conveniently old enough to help in co-op games. I’m driven by solving code problems and tracking down those nasty bugs.