d3t welcomes Dan Jeffery, Senior Programmer
10th Sep 2024
Tell us a bit of information about your experience/career background?
I’ve been in the industry since 2007, where I started out helping developers with PlayStation tools and libraries. I then moved into gameplay programming, where I’ve worked on everything from AR and VR to indie and AAA third-person action games. I’ve also spent some time working on simulations to help plan evacuation strategies for ships and stadiums.
Most of my experience is with C++, but I’ve also programmed games with C, C# and Lua.
Why d3t?
I was drawn to d3t because of the variety of projects that the studio works on, but what really stood out to me is how well the company treats and respects its people. Everyone I’ve met here has been super friendly and down-to-earth. I’m really excited to be part of the team and dive into all the interesting, exciting projects that we’re working on.
What do you love about games?
There’s nothing quite like games and the impact they have on our psychology when we play them. I also love the combination of mixed media, technical details, and creativity that goes into their development.
What games are you currently playing, and what is your favourite game?
Recently, I’ve been revisiting some retro games including Advance Wars and Castlevania: Aria of Sorrows. I’ve also been playing more modern games like Hades.
It’s always tough to pick just one favourite, but Super Metroid is definitely up there.
Do you have any fun facts or hobbies?
I love music and I play bass guitar in a band. I also like to dabble with electronics and retro game development. Recently, I’ve been making a Mega Drive game that runs on original hardware, creating all the art and music for it, as well programming it in C.