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d3t welcomes Paul

7th May 2020

Experience / Career Background

After a stint in film special effects at Framestore in London, I started out my career in the games industry as (eventually Lead) Tools Programmer at Ninja Theory in Cambridge, working on Heavenly Sword. I then started what became a 12.5 year stint at Tt Games, working with amazing people on the immensely popular LEGO series of video games. As Associate Head of Game Mechanics, I worked on and led a wide range of engineering tasks including mechanics, boss fights, open-world streaming, cinematics and core gameplay systems. Over the last 4 years I have been one of the key-players in the development of the company’s new game engine.

Why d3t?

I love working collaboratively with amazingly talented and friendly people, on a wide variety of mechanics, systems and tools, in a supportive company who appreciates the need for its employees to have a great work/life balance. Everything I heard about d3t from friends made me very keen to work here, and it is very much living up to the hype!

Fun fact:

As well as being a keen rower and runner, and a qualified rowing coach – I am a passionate ecologist and environmentalist! Last year I started a local community group called Warrington Outdoors, and have been organising weekly litter picks in and around Warrington, as well as running the Plastic Free Warrington and Refill Warrington campaigns!



Thinking of Starting a Project?