Senior Technical Artist
THE d3t STUDIO
d3t and our sister studio, Coconut Lizard are at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients Our studios, part of the Keywords Studios Group, work on multiple exciting projects at any one time offering plenty of variety and involvement.
We have been established over 13 years and our studio projects have included EA SPORTS FC™ 25, EA SPORTS FC™ 24, Hogwarts Legacy, Dead Island 2, Sea of Thieves, LEGO Star Wars: The Skywalker Saga, Vampire: The Masquerade – Bloodhunt, Marvel’s Guardians of the Galaxy, Alan Wake Remastered, Mafia II: Definitive Edition, Assetto Corsa Competizione, The Witcher 3: Wild Hunt and more.
Our studios are based near Runcorn, Cheshire and Gateshead, Tyne and Wear where we offer an amazingly professional, fun and supportive working environment. We are very passionate about what we do and pride ourselves on our inclusive mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz including 2021, 2022, 2023 and 2024. In addition, we won ‘Best Creative Service Provider‘ at Develop 2022 and were nominated as a Best Studio finalist in 2024.
THE ROLE - Senior Technical Artist
Our successful studios are continuing to grow and we are looking for a Senior Technical Artist to join the expanding Art team.
In this role as Senior Technical Artist, you will work closely with art and design teams to create tools and systems for procedural environment creation. You will develop procedural workflows which allow artists to generate lush, interactive worlds, blending the technical and artistic to bring environments to life. You will have a firm grasp of optimisation to ensure high performance standards, making sure worlds not only look great but run smoothly across all platforms.
RESPONSIBILITIES
- Design and implement procedural content generation tools for vegetation, landscapes and environment creation, enabling efficient and creative workflows for the art team.
- Collaborate with artists and designers to create visually cohesive and immersive environments. Ensure that generated assets and environments match the project’s art style and the standard set by the concept art.
- Utilise UE5 blueprints to build systems for vegetation and environmental assets that include character and wind interaction, blending realism and performance.
- Create tools, shaders, and assets with a focus on maximizing performance, identifying and solving potential bottlenecks to maintain a smooth experience across platforms.
- Work closely with cross-functional teams, including art, design, and engineering, to align procedural systems with the project’s artistic goals. Provide guidance and mentorship to junior artists on procedural workflows.
ESSENTIAL EXPERIENCE AND SKILLS
- Strong experience with procedural content generation (PCG) in game development, ideally with tools such as Unreal Engine’s procedural tools, Houdini, or custom in-house solutions.
- Proficiency in scripting languages and node-based workflows for PCG and environment creation.
- Keen eye for detail, with the ability to translate concept art into cohesive procedural systems.
- Familiarity with environmental art principles, lighting, and stylisation, with the ability to align with varied art styles.
- Strong understanding of game engine optimization techniques.
- Experience developing systems for dynamic interactions in the environment, such as wind simulations, character and environmental object interactions, and procedural animations.
- Strong collaborative skills with an ability to work across departments and communicate complex technical concepts to non-technical team members.
- Confident problem solver able to proactively identify and flag potential issues.
DESIRABLE EXPERIENCE AND SKILLS
- Experience with AI-driven procedural content generation techniques.
- Experience with foliage systems in open-world games.
- Four years industry experience as a technical artist or similar.
- Experience of working in co-development.
BENEFITS AND PERKS
Just some of the many offered by our studios alongside a great work environment:
- 25 days holiday (+ bank holidays + up to 5 days extra for length of service)
- Company Pension Scheme
- Flexible working hours
- Private Medical Insurance Scheme (including dental) & Eye Care Scheme
- Employee Share Scheme
- Anti-crunch ethos – an amazingly professional, fun and supportive working environment!
- Income Protection
- Game Vouchers twice a year
- Annual Bonus – be rewarded for great teamwork!
- Free Parking
- Tech and Bike Scheme
- Company Socials, Project Launch/Wrap Parties + Annual d3t Events
- Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
APPLY NOW – SEND US YOUR CV AND A COVERING LETTER/PORTFOLIO TO [email protected].
We offer a flexible working hours policy.
This role can be hybrid, remote (UK based only) or studio based at either of our studio sites – d3t (Runcorn, Cheshire) or Coconut Lizard (Gateshead, Tyne & Wear).
Initial interviews will be held by video call with additional interviews at the studios, dependent on location.
Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
Apply Now
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For Internal Use
Role Information: EN
Studio: d3t
Location: Europe, UK, Runcorn
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Hybrid, Remote, In-Office