Matt Green, Principal Artist celebrates ten years at d3t!
23rd Jul 2025
In early July of 2025, our Principal Artist, Matt Green reached the fantastic landmark of being at d3t for ten years! We caught up with Matt to talk about his time at the d3t studio in recognition of this achievement.
How did your career begin and how did you get your job at d3t?
I kind of fell into video game development back in the 1990’s. I studied fine art for a while and had always had an interest in computers and computer games since watching “War Games” (a classic film, and a must watch if you haven’t seen it!). I was at a friend’s house and was doodling on his computer using a mouse and a primitive paint package. This was when another friend saw what I was drawing (Richard Badger) and suggested that I apply for a job as an artist at the games company he was working for! Long story made short, I spent a month or so learning 3Dstudio from a book my girlfriend bought me (she is now my wife), put together a simple portfolio and applied for a job at Digital Image Design (D.I.D.) in Warrington. That is where my career in game development began!
How has d3t changed during your time at the studio?
d3t has changed dramatically since I began working at the studio. Originally it was just a dozen or so of us working in a room that was a bit like the interior of a submarine. However, move forward to today and we are a huge and highly regarded co-dev studio with hundreds of employees spread across three sites – Madrid, Newcastle, and Cheshire.
What is it like working at d3t?
Simply put, it’s brilliant. d3t is by far the best studio I have ever worked for.
What has been your most memorable moment working at the studio?
There are so many to choose from, but I guess finally finding a solution to the hat bug on Mafia II: Definitive Edition was one of them!
What was the first game that you worked on?
The first game that I worked on was F-22: Air Dominance Fighter, which launched on PC back in 1997.
What’s your favourite game to date that you’ve played/worked on?
I play A LOT of Call of Duty, however, my favourite game that I have worked on would have to have been Concord.
How has the wider games industry changed during your time at d3t?
It has definitely become more focused and less maverick than the early days – I don’t know if this is a good thing or not.
Do you have any tips for people looking to get into the games industry?
Offer something new in your portfolio, don’t follow the crowd but try to stand out. As a former Head of Art, I am used to seeing a lot of identical showreels and portfolio pieces. The ones that stick in my mind are the ones that held surprises and made me think that the artist had more to offer. There are plenty of guides and help online these days but try and be true to yourself as an artist. If you are good, someone will see it (eventually).