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Meet Steve Monks, Principal Programmer

16th Oct 2017

We welcomed Steve Monks to the d3t team as Principal Programmer on 2nd October 2017. Steve tells us a bit more about himself…

Where did you work prior to d3t?

I’ve been a game developer since the 1980’s credited on over 30 published titles while working for several big name companies including Bug Byte, Digital Image Design, Travellers Tales, Juice Games, THQ Digital and Team17 in a variety of lead and senior roles.

My career highlights include EF2000 (Lead Programmer), Wargasm (Lead Programmer), Crash Bandicoot-Wrath of Cortex (Lead Engine Programmer PS2), Lego Star Wars The Complete Saga (Game Tech Lead), Alien Breed Mobile (Lead Programmer).

More recently, I’ve been working as a Senior Software Engineer in the BBC’s Childrens Apps team, helping to deliver several flagship mobile apps including iPlayer Kids, Playtime Island and Go CBBC.

Why d3t?

I’ve known the founders for a very long time and carried out quite a lot of contract work for them in the early days. The broad spectrum of work undertaken by d3t suits my cross discipline / cross platform skills and experience perfectly.

What was the recruitment process like?

Very smooth. Having worked extensively with the d3t team in the past I was invited to join and said yes.[vc_single_image image=”3496″ img_size=”full” alignment=”center”]

Tell us some interesting facts about yourself.

I’m a keen ice dancer and competed for several years in the couples free and pattern dance categories at the British Adult Championships. I’m also a keen fellwalker and landscape photographer.

If you want to join our talented team, why not check out our vacancies?

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