SEGA wanted the gaming environment to tie into the timeframe involved in the MEGA Drive’s story, so we set about creating a bedroom, complete with CRT TV and pre-digital hifi system. It enabled us to hark back to our own gaming histories to reminisce about what excited us at the time.
Even though the room had to have a retro look, it was being made for contemporary tech, so it had to look the part. Using Unity’s proprietary shaders allowed a quicker turnaround without compromising on the quality, and meant we had more time to enhance the atmosphere with the beautiful time-of-day lighting.
The contrast between the room’s appearance and the menus helps remind the player that they’re experiencing a retro console – the styling of the UI was an important part of the overall experience.
We wanted to make the user experience of uploading ROMs as smooth as possible, so we wrote a tool specifically for this. The functionality of Steam’s Workshop was critical here, and this side of the project would be a big draw for the community.