Even though we already had a good understanding of VR from Super Stardust Ultra, Invasion Zone presented some unique challenges arising from the new point of view the player enjoyed.
For example, we had to bring the planes lower and lower until they were easier for players to spot. It is relatively uncommon for VR games to feature fast movement, especially close to the ground. So we put extra effort into ensuring the experience was as user-friendly as possible.
Read more about what we did in our case study.