Spotlight: Seth Crowther, Programming Intern
5th Dec 2024
- What was the first game that you worked on?
The first and only game I’ve worked on professionally is one currently being developed by d3t (which will remain nameless!). - What’s your favourite game to date that you’ve played or worked on?
I have a few favourites, Final Fantasy 7, Bloodborne and Jet Set Radio come to mind. I like games with a distinct style that take risks to set themselves apart from the competition.
How did your career begin and how did you get your role at d3t?
My career began at d3t! I’d always been working on my own projects, first in Unity and later in Unreal Engine, teaching myself C# and C++ along the way. In my second year of University, I decided I wanted some practical industry experience. I won’t lie to anyone, it was difficult finding an internship, I applied to lots of places and got about 3 interviews. Getting used to doing interviews was tricky for me (I was very nervous for my first 2) but finally when my interview for d3t came around, the interviewers helped me feel comfortable and gave me the chance to show off my skills.
What is it like working at d3t?
My time working at d3t has been fantastic. The work I do is in a sweet spot of being challenging while also not being impossible. I learn new coding techniques and technologies every day and I always feel like I’m contributing to my team’s goals. All the people I’ve met have been very welcoming and kind too. Entering an industry like this as an intern can be daunting at first, but everyone’s really made me feel like part of the gang!
What do you do day-to-day as a Programming Intern?
My day consists of working through my assigned tickets, researching solutions, implementing them and then requesting reviews from my co-workers. I find that looking over more senior programmers’ reviews is a great way of learning good coding practices and standard solutions to problems.
What has been your most memorable moment working at the studio?
The moment I was told which game I would be working on was a huge one for me. You never know what developing a game is going to look like until you get started on a real project and I was very eager to get stuck into my first game.
Do you have any tips for people looking to get into the games industry?
Don’t let imposter syndrome win! When I started University, working on a real game was a distant dream for me and there were lots of people being cynical about the industry as a whole. I just kept my head down, worked on projects that excited me, tried to learn more about commercial game engines and common programming languages and before long I was being invited for interviews!
Is there anything else that you’d like to add?
No one expects you to be an expert when applying for internships in the games industry. As long as you’ve experimented in a game engine, know the fundamentals of game development and are ready to learn, you’ll be a good candidate. The interviewers understand an internship is as much of a learning opportunity for the intern as it is a job.
We are hiring
Stay tuned for more spotlight features coming soon. In the meantime, if you’re feeling inspired and want to join our team, check out our vacancies page!