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Spotlight: Tom Walters, Graduate Programmer

21st Sep 2022

How did you get your job at d3t?

During my second year at university, d3t visited for a careers fair and did a presentation about their studio, with advice on how to get into the industry, along with advertising roles for internships and graduate jobs. I was really impressed with the variety and type of work that d3t do, along with the portfolio of impressive projects they had worked on – it sounded like the ideal role for me. I spoke with them, handed them my CV, and connected with them on LinkedIn afterwards. I then applied for their internship programme, passed the coding test, and made it to the interview, though due to timing I ended up going elsewhere.

Although I did my placement year elsewhere, I had not forgotten about d3t and applied again for a Graduate role after returning and completing my studies. My close friend at university had also completed the Internship programme at d3t and had told me how great her experience was, which helped!

What do you do day-to-day?

Every day I cycle into work, say my good mornings to everyone, and start with a brew. My team do a stand-up meeting every morning which gives us a chance to synchronise with each other, so we know what we’re all up to and it’s a good chance to get some help on anything if I’m stuck.

For the rest of the day, I’ll be working on whatever my current task(s) are, which involves writing and reading code, communicating with my team what it is I’m doing and whatever help I may need, investigating bugs, checking code reviews, and so on.

At lunch time I tend to hang around the breakout room (which is one of the places everyone goes to socialise and play games), challenge people to a game of chess, lose horrendously, and then it’s back to work! I’ve also got an intense and drawn-out shuffleboard competition going on with one of my friends.

Do you have any tips for people looking to get into the games industry?

Without a doubt, the best way to stand out is to create a portfolio! It’s fairly cheap and easy these days to host a personal portfolio website using WordPress or something similar, and it is definitely worth your time to learn how to make one. Websites like GitHub/ArtStation are great places to make your work public too.

Personal projects really stand out, but university projects alone will suffice if you don’t have any. The key is in detail – explain what you have made and how the things you’ve made work. If you’re a Programmer, programmers will be looking at your projects and will be interested how you solved problems and implemented features. If you’re an Artist, artists will want to know your workflow and what tools you used, etc.

And last of all, have passion for games and making them! It’s an industry full of people who love doing it, and if you want to be part of it, passion will go a long way.

We are hiring

Stay tuned for more spotlight features coming soon. In the meantime, if you’re feeling inspired and want to join our team, check out our vacancies page!


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