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d3t welcomes Filipe Strazzeri, Lead Technical Artist

19th Jun 2024

Filipe-Strazzeri-lead-technical-artist-at-d3t

Tell us a bit of information about your experience/career background?

I’ve been working with 3D for over 15 years now.

I started as a hard surface artist and then transitioned to character art where I specialised for a great many years building characters, working with scan data and a variety of other things.

I moved to the UK 7 years ago to work in the VFX industry where I got the opportunity to work on some fantastic feature films and tv shows such as Alien, Spider Man, The Witcher, House of the Dragon, and most recently supervising The 3 Body Problem on Netflix.

I started my transition into technical art by automating things with Python and just fell in love with programming, at around the same time I discovered Unreal Engine and started making my own game prototypes. Since then, I’m fortunate to have been able to play around with many parts of the engine and be in a position where I can help others with what I’ve learned.

Why d3t?

Co-development is something that really appeals to me, I think having project cycles that can sometimes be a bit shorter gives you experience in a larger variety of scenarios and at different stages of development. For me this is great because it keeps things fresh while allowing for many opportunities to keep pushing personal growth.

Another key part as to why d3t appealed to me was the culture, d3t is very clearly a place that fosters the human side and that’s extremely important for me.

What do you love about games?

Games are just magic; they transport you to other worlds and have been some of the most fun I’ve ever had. 

What games are you currently playing, and what is your favourite game?

My favourite game would be the original Deux Ex; however, I’ve recently been playing Into the Breach as well as Dragons Dogma 2 and Prince of Persia, which I’ve also enjoyed.

Do you have any fun facts or hobbies?

I love cooking and DIY, especially repairing/restoring things. Aside from that I mostly play games and try to learn new things every year as there is always so much to try to keep up with in the world of games and tech art.

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