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d3t recognised as a GamesIndustry.biz Best Place to Work for 2024

30th Sep 2024

We are excited to announce that d3t alongside our sister studio Coconut Lizard, have been recognised as a GamesIndustry.biz Best Place to Work for 2024!  The award highlights […]

New Project Announcement! EA SPORTS FC™ 25

21st Aug 2024

Following on from our work on EA SPORTS FC 24, where our team helped bring the first EA SPORTS FC game in the series powered by the Frostbite […]

d3t opens Madrid studio

4th Feb 2025

New office joins the studios in Cheshire and Newcastle The UK-based game developer, d3t has opened a new studio in Madrid. The award-winning work-for-hire, co-development studio, which is […]

d3t and Coconut Lizard achieve Gold in the Mind Workplace Wellbeing Index

13th Aug 2024

d3t and our sister studio Coconut Lizard are excited to announce that we have been recognised with a Gold Award in Mind’s Workplace Wellbeing Awards for 2023/24.  The […]

New Project Announcement! Exoborne

8th Dec 2023

We are happy to announce that we have been working with Sharkmob on their recently revealed game Exoborne. Stay tuned for more information on our involvement in the […]

New Project Announcement! Dead Island 2

21st Apr 2023

d3t’s sister studio Coconut Lizard is proud to announce their involvement on Dead Island 2, which launches today on Xbox Series X and Xbox One, the all-in-one games and entertainment systems […]

New Project Announcement! Hogwarts Legacy

2nd Apr 2023

Live the Unwritten  d3t are proud to share the news of our involvement on the Hogwarts Legacy videogame. We’ve been hard at work with the teams at Warner […]

d3t welcomes back Matthew Lowe, Senior Programmer

12th Feb 2025

Tell us a bit of information about your experience/career background? I completed a master’s degree in computer games development at UCLan, where I had my first role in […]

d3t welcomes Jeff Onsea, Lead Programmer at d3t

12th Feb 2025

Tell us a bit of information about your experience/career background? I’ve been working in the games industry since 2014. I first started out working for a small indie […]

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