Dylan Crowther, Author at d3t - Page 2 of 18
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d3t welcomes Aram Rodriguez, Technical Director at d3t

12th Feb 2025

  Tell us a bit of information about your experience/career background? After finishing my degree in 2016, I’ve been fortunate to gain experience in various roles that have […]

d3t welcomes George Garton, Senior Lighting Artist

22nd Jan 2025

Tell us a bit of information about your experience/career background? I’ve worked in a variety of roles throughout my career including being a Material Artist at Sumo Digital […]

d3t welcomes Leonor Duarte, Associate Producer

9th Jan 2025

Tell us a bit of information about your experience/career background? At 18, I left my home in Portugal to pursue my dream of making games. I moved to […]

d3t welcomes Jon Dadley, Lead Technical Designer

9th Jan 2025

Tell us a bit of information about your experience/career background? I’ve been in the games industry since 2007. Originally a software engineer, I moved into design and have […]

Spotlight: Thalia Thompson, Graduate Programmer

11th Dec 2024

What’s your favourite game to date that you’ve played or worked on? My favourite game I have played is either Ghost of Tsushima or Elden Ring – I […]

Spotlight: Stefan Hambridge, Graduate Programmer

5th Dec 2024

How did your career begin and how did you get your role at d3t? Game development was something that I was interested in for a long time, and […]

Spotlight: Christian Lewis-Monto, Programming Intern

5th Dec 2024

What’s your favourite game to date that you’ve played or worked on? My favourite game to date is God of War. I am a big fan of the […]

Spotlight: Seth Crowther, Programming Intern

5th Dec 2024

What was the first game that you worked on? The first and only game I’ve worked on professionally is one currently being developed by d3t (which will remain […]

New Project Announcement! Concord

29th Jul 2024

  We are excited to announce that our teams have been hard at work with our partners at Firewalk on their recently revealed game, Concord. Launching on both […]

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