Carl Dalton, Executive Producer celebrates ten years at d3t!
28th May 2025
In late May of 2025, our Executive Producer, Carl Dalton reached the monumental landmark of being at d3t for ten years! To mark this achievement, we caught up with Carl to talk about his time at the d3t studio.
How did your career begin and how did you get your job at d3t?
My career began in 1995 at a studio called Psygnosis, where I started just a couple of months before the launch of the PlayStation 1 (PS1) as a Junior Artist. I remained with Psygnosis until 1999, when, as a Lead Artist, I went and started my own studio with two friends.
After many years running my own independent studio as a Game Director and Executive Producer, I joined the d3t team as employee number 14.
How has d3t changed during your time at the studio?
It has grown! The projects have become larger and more ambitious. The studio has moved from a small office to its own building. But…the ethos of maintaining a good work-life balance, combined with having genuine care and respect for the team has always remained a constant and core value of the studio.
What is it like working at d3t?
I can’t believe it’s been ten years! It has been an absolute pleasure and an honour to be a part of the studio.
What has been your most memorable moment working at the studio?
There are honestly too many great moments to single any one out. It has been an amazing adventure, and I look back on every project with good memories of the people, the work and the learning experiences.
What was the first game that you worked on?
Sentient on the PS1.
What’s your favourite game to date that you’ve played/worked on?
My favourite game that I’ve played is World of Warcraft, whereas my favourite game to work on has been Alan Wake Remastered.
How has the wider games industry changed during your time at d3t?
The idea of working with co-development partners to create games has gone from something seen as unusual to normal practice. In an age where huge internal teams make less sense than ever before, co-development studios are fast becoming recognised as the sources of talent and experience needed to keep standards high and achieve great games on time and within budget.
Do you have any tips for people looking to get into the games industry?
Play games! Love games! Build on your skills as an artist, programmer, designer, animator, whatever makes you tick and keep at it. When I started there was no educational path that led to a games career. Now, there are many routes. Do your homework and pick a path that can help you to success – be choosy. But most of all, enjoy it!