Tell us a bit of information about your experience/career background?
After finishing my degree in 2016, I’ve been fortunate to gain experience in various roles that have allowed me to grow both technically and professionally. I began as a Junior Programmer and worked my way up to my last role as Technical Director at Tequila Works. Over the last few years, I’ve contributed to improving workflows, implementing new tools, and optimizing systems, including upgrading network infrastructure, enhancing distributed build systems, and leading security audits.
Whilst working as a Lead Programmer, I spearheaded the efforts to create a robust framework alongside my team. My focus was always on optimizing processes, ensuring seamless integration of systems, and mentoring teams to maintain high-quality standards and efficiency.
Why d3t?
A friend told me about the opportunity, and as I researched more about d3t, I became increasingly more excited about the studio. During the interviews, I really enjoyed speaking with the team. Everyone was enthusiastic and genuinely passionate about their work, which left a great impression.
I see this as a unique professional opportunity because, while I’ve worked at companies with their own projects and specific approaches. d3t’s variety of high-quality projects offers me a chance to explore different ways of doing things. This project diversity will continue to help me grow as a professional, as I will be able to learn new approaches and solutions to game development.
What do you love about games?
I’ve always loved playing games with my friends, sharing laughs and memorable moments together. However, it wasn’t until I was 18 that I realized I wanted video games to be a core part of my life. While exploring the career path, I discovered that video games combine so many fascinating fields: maths for transformations and GPU rendering, physics for simulations, anatomy for modelling and animation, psychology for UX, chemistry for material properties, economics for in-game shops, and even Darwin’s theories for evolutionary algorithms in AI and machine learning.
What initially seemed like “playing all day” turned out to be an incredible world of challenges and creativity. I love how every area of life can contribute to making a video game, and this constant innovation inspires me every day.
What games are you currently playing, and what is your favourite game?
Recently, I’ve been playing Survive the Nights, Project Zomboid, Lethal Company, and occasionally Baldur’s Gate 3. However, I usually play League of Legends with friends, as it’s a great way to unwind and connect.
As for my favourite game, I’d have to go with Prince of Persia: The Sands of Time. It was one of the first games that really captivated me, and I still remember replaying it countless times when I was younger.
Do you have any fun facts or hobbies?
I love live music and enjoy playing instruments like the piano and guitar. I also spend a lot of time with friends: playing board games (I’m currently exploring the Warhammer universe), hiking, playing padel, or engaging in other outdoor activities.
I’m really into solving Rubik’s cubes and other puzzles. I can spend hours working on them, even when they frustrate me a little. It’s all part of the challenge, and I love the satisfaction of figuring them out!
Tell us a bit of information about your experience/career background?
I’ve worked in a variety of roles throughout my career including being a Material Artist at Sumo Digital on Sackboy: A Big Adventure, 3D Artist at Inflexion Games Canada on Nightingale, and as a Senior Lighting Artist at Bulkhead/Splash Damage working on Transformers: Reactivate and Wardogs. I also spent a year working in the film industry at Narwhal Studios as a Lead Artist specialising in photogrammetry working alongside Marvel and ILM.
Why d3t?
I had a really positive experience during my interviews for d3t where everyone I met was extremely friendly and welcoming, speaking very highly of life here at d3t. This was only further supported by everything I read online and the numerous best place to work awards!
I also find co-dev really appealing because of the opportunity to work on a variety of projects with different teams from around the world.
What do you love about games?
I love the interactivity of games. It’s something so unique to our industry. That I’m able to jump into these simulated worlds and lose myself in these finely crafted universes is so magical to me.
I also love the challenge of games, the feeling of triumph when you beat that final boss, when you win that race by the skin of your teeth, or you finally work out that puzzle that’s been bewildering you for days. There’s nothing else quite like it!
What games are you currently playing, and what is your favourite game?
I’ve recently fallen madly in love with Outerwilds! My girlfriend and I have this really fun dynamic when we’re playing this game where she’s really good at all the intellectual stuff and helps me solve all the puzzles and piece together the clues, while I do all the difficult platforming, flying of the ship and avoiding all the hazards on the various planets!
For my all-time favourite game, I’d probably have to go with either the first Jak and Daxter, The Elder Scrolls IV: Oblivion, or Bloodborne. Some very different games there but they all hold such dear places in my heart for very different reasons.
Do you have any fun facts or hobbies?
So, a fun fact that I only recently learned myself is that my great grandfather invented Worcestershire Sauce! I didn’t believe it myself but if you look at really old bottles of it they have my family’s surname on them! Unfortunately, we didn’t see any sort of massive fortune from it because my great grandfather sold the recipe before it really became popular. RIP
As for hobbies, I’m really big into my extreme sports; snowboarding, wakeboarding, rock climbing, mountain biking, etc!
I also really enjoy photography, specifically photographing and creating videos of all the action sports mentioned above!
Tell us a bit of information about your experience/career background?
At 18, I left my home in Portugal to pursue my dream of making games. I moved to London to get my BSc in Games, Design, and Animation at the University of West London. There I found that I was most interested in production, because I’m passionate about organisation, creativity and teamwork.
After university, I set up SoundCasterStudios with 2 other founding members. We found and secured funding to keep developing our project. Working on Sound Caster solidified my love for collaborating with a talented team to help bring their creative visions to life.
Why d3t?
I first found out about d3t when I was still at university. It was actually my very first interview in the games industry and although I didn’t get the role at the time, the people I met and everything I learned about d3t’s supportive work culture left a big impression. I knew it was a place I wanted to be a part of one day.
After a year and a half, the opportunity to join d3t came up again and I didn’t hesitate. The studio’s reputation speaks for itself, and I’m excited to keep growing as a producer.
What do you love about games?
I don’t remember exactly when I started playing games, but I vividly remember watching my brother play God of War on the PS2 which changed everything! I love that games can tell stories in such a personal and immersive way, creating moments that stay with players long after they’ve stopped playing. They truly bring people together and being part of creating those experiences is what excites me the most.
What games are you currently playing, and what is your favourite game?
I’m currently playing Hogwarts Legacy (it’s so exciting to know d3t contributed to it!) and Marvel Rivals with my friends. As for favourites, I have too many to count, but one that truly stands out is Life is Strange. It’s one of the few games that really made me cry, I was so amazed by its emotional storytelling!
Do you have any fun facts or hobbies?
I’m a big fan of Junji Ito’s work but I can’t get myself to play horror games! I’m also obsessed with dogs (seriously!) and cozy gaming. The Sims is one of my all-time favourites!
Not so fun fact: I once had four jobs at the same time to survive in London. It wasn’t easy, but it taught me a lot about resilience and time management!
Tell us a bit of information about your experience/career background?
I’ve been in the games industry since 2007. Originally a software engineer, I moved into design and have since been a Level Designer, Systems Designer, Technical Designer and Game Director over the years.
I’ve been at Frontier, TT Fusion, Cloud Imperium Games and Cardboard Sword working on everything from 500+ person multi-studio projects to 11-man indie titles.
I’ve also released a few small indie games that I made as passion projects in my spare time. None of them has made me fabulously wealthy.
Why d3t?
Three main reasons:
First, co-development is very appealing. I’m excited to get back to working on a variety of different games after the prolonged dev cycles of my last few jobs.
Second, my friends who work here love it. Their strong recommendation was huge as I trust their opinions. Plus, I get to work with them again!
Third, everyone in the interviews seemed sincerely lovely! It seems like d3t genuinely cares about its staff in a way most companies just give lip-service to. Working with great people is my main requirement these days.
What do you love about games?
Being transported to another world and feeling like you can influence events. I’m a big reader for the same reason but with games you actually get to (or have the illusion of) change what happens. That makes me feel more emotionally connected to what’s happening.
I also love games that let me experiment and try different approaches to play. Especially when I get to make a plan, watch it go disastrously wrong and have to make a new plan on-the-fly.
What games are you currently playing, and what is your favourite game?
I’m currently on my 4th(!) playthrough of Baldur’s Gate 3. When I take breaks from that I’m on Satisfactory, the cosiest game about strip-mining a planet’s resources and destroying its biosphere you’ll ever play.
My favourite games as an adult are probably XCOM 2 and Deus Ex: Human Revolution. As a teenager it was playing Tony Hawk’s Pro Skater 2 and Halo at my best friend’s house. As a kid it was playing Streets of Rage at my best friend’s house (a different best friend, I’m fickle).
Do you have any fun facts or hobbies?
I love making things, especially weird indie games. I’m also into astronomy (ask me to bore you with my photos of planets) and play bass guitar (ask me to bore you with my terrible music).
What’s your favourite game to date that you’ve played or worked on? My favourite game I have played is either Ghost of Tsushima or Elden Ring – I love RPG and action games.
How did your career begin and how did you get your role at d3t?
Whilst I was at Edge Hill university, d3t came in to do a talk. After it had finished, I reached out to them on LinkedIn and applied for their internship programme. After completing my internship, I was then given the job of Graduate programmer at the studio.
What is it like working at d3t?
I love working at d3t. Everyone is incredibly friendly, there are lots of activities to do on my breaks and outside of work, and then let’s not forget the amazing monthly lunches that take place at the studio!
The work I take part in is fun and there are many benefits to working at d3t.
Every monthly meeting at d3t is very memorable as it’s fun to see everyone and get to know what else has been happening in the studio and on the other projects. Overall, it is an amazing company to work for and it feels like being part of a family.
What do you do day-to-day as a Graduate Programmer?
As a Graduate Programmer I have the role of creating mechanics and gameplay aspects of the project I am working on. I also attend daily meetings relating to the work I am assigned to.
What has been your most memorable moment working at the studio?
My most memorable moment was my first day working at d3t. I got to meet so many new people and made some amazing friends. Being shown around the studio and getting to see what it is like to work for a gaming company was incredibly interesting as it has always been my dream job.
Do you have any tips for people looking to get into the games industry?
Reach out to game companies as much as you can whether that be via LinkedIn or on their websites. Some companies may offer internships which are a great start in introducing you to the industry.
You can also do some courses beforehand if you would like to have prior experience before joining. I studied game design/programming since college, which helped me secure my position.
My number one tip though is don’t be afraid or shy to ask questions.
Is there anything else that you’d like to add?
If you are thinking of applying to d3t, do. I couldn’t recommend it enough! Thanks for reading!
We are hiring
Stay tuned for more spotlight features coming soon. In the meantime, if you’re feeling inspired and want to join our team, check out our vacancies page!
How did your career begin and how did you get your role at d3t?
Game development was something that I was interested in for a long time, and I managed to begin pursuing that dream at university. Whilst there I started out working on general programming knowledge and game development in the Unity engine. Unfortunately, I couldn’t get a work placement during my sandwich year, but this instead allowed me to reach out to different companies and realise what they expected from me.
So, during my final year I asked my lecturer if I was able to work on my projects in the Unreal Engine and develop on my C++ skills rather than Unity. Doing this allowed me to work on my portfolio and have working examples that I could share with studios when it came to graduating.
d3t was one of the many companies that I applied to once I graduated, and didn’t hear back for a while just like many students experience, but that doesn’t mean that they’ve completely brushed you off. Instead after a few months I received an e-mail asking if I was still interested in the role. From there I had to take a programming test and had a few interviews, after which I was then fortunate enough to get my childhood dream job.
What do you do day-to-day as a Graduate Programmer?
Every morning consists of grabbing some breakfast, greeting everyone as I head over to my desk before booting everything up for the day. On my current project we all have a coffee morning meeting where we all have 15 minutes to have a small chat and play some guess the game which is a great team building exercise and some good fun to wake you up in the morning.
We then move over to a quick stand-up meeting where we discuss what our plans are for the day. This helps to know what’s going on across the project and gives us the opportunity to ask for help and/or discuss solutions to problems that any of us may be facing.
The rest of the day typically consists of working on or carrying out investigations on tasks, carrying out code reviews – which not only helps to keep the project moving but allows me to read and learn from other programmers. Writing up documentation on features that are complete so that others across other disciplines can easily understand it, also is a key part of my tasks.
What has been your most memorable moment working at the studio?
My most memorable moment has to be when I passed my probation, and hearing all the feedback that I received. It was incredibly relieving to hear that I was doing something right and that I didn’t have to worry so much anymore.
If it wasn’t that then it would have been when our Lead Programmer Russell Cargill gave me a golden star which is still on my keyboard to this day!
Do you have any tips for people looking to get into the games industry?
You may hear it all the time, but building a portfolio and gaining that experience is incredibly helpful and valuable. When I first attempted to get a work placement during university, not having enough to show on my portfolio was really letting me down. Games Studios and companies want to see a range of experience and that’s why I took the leap to hone my skills in Unreal Engine and C++ during my final year at university.
Getting work experience and taking code tests online also shows that you’re active and wanting to learn and progress yourself, which is what employers want. One of the things I did was partake in a Unreal Engine skills bootcamp which allowed me to get some industry experience in Unreal Engine and have an insight into some of the procedures in game development. HackerRank is another thing that I actively participated in, taking their tests and earning their online certificates, which is an effective way to show that you are progressing yourself.
We are hiring
Stay tuned for more spotlight features coming soon. In the meantime, if you’re feeling inspired and want to join our team, check out our vacancies page!
What’s your favourite game to date that you’ve played or worked on? My favourite game to date is God of War. I am a big fan of the franchise and enjoy playing all the games. I would say I enjoyed “4” the most as this was the first game that was completely different to the previous 3, making the whole journey and experience new.
How did your career begin and how did you get your role at d3t?
My interest in computers and programming began whilst I was in school, where I spent some of my spare time trying to learn more about it. Fast forward to the end of school, I decided that I would study mathematics. After doing just that, I found a course in games programming and decided to go into that, as this was a combination of mathematics as well as computers – both of which are my passions.
During my second year at university, one of the current employees at d3t – and a previous student of the university, came to give a talk. This is where I learnt more about d3t and that they did in fact run internship programmes! When the applications opened, I sent in my covering letter and CV, and luckily, was given the opportunity to take on the test and interviews.
What is it like working at d3t?
Working at d3t has been truly amazing. From the first day, everyone has been super welcoming and friendly. This made on-boarding smooth and very easy, and if there were any issues, I always felt free and welcome to ask questions.
As time has progressed, this has not changed. The support from everyone has been amazing!
However, I think the biggest thing that I really love about working at d3t is that learning is encouraged. That combined with the ability to constantly ask questions and to learn from various members of the team with loads of experience, has honestly made me feel that I have become a better programmer in a such a short space of time.
What do you do day-to-day as a Programming Intern?
The first part of my day involves logging in and catching up on emails and messages. Once I am all caught up on those, I spend some time planning my day and looking at what work I have been allocated. I then continue with my tasks for the next hour or two before we have our daily stand-up meeting.
My tasks can vary day-to-day, sometimes it might be to look at a very simple bug that is quick to fix, to some more involved tasks that take a few days to complete. Due to this, each day is slightly different as no two problems are the same, and each problem comes with its own challenges/learning.
Tasks are not always just programming-related either. Sometimes there must be conversations with stakeholders to find out more information about the task and its intended behaviour, or other times it might be writing documentation for a task that is to be or have been completed.
After spending some more time on my tasks after stand-up, it is time for lunch break. This is normally either spent gaming with colleagues, be it video games or board games, or socialising in the kitchen.
After lunch its back to the tasks I was working on. Sometimes, this time can be instead spent in meetings; however, that tends to be on occasion – a fortnightly meeting, or one near the end of the milestone.
What has been your most memorable moment working at the studio?
I honestly don’t think I can choose the “most” memorable as there have been so many moments. Most days, if not all days, there has been some moment that has been memorable. This can vary from the atmosphere and jokes during lunch breaks, friendly competition playing games, to more work related like completing a task. It honestly is such a great feeling to complete a task or problem that you have been working on for a few days.
If I had to choose out of those, I would say the best part is the environment and banter. The learning and work are really amazing, but what makes it even more amazing is being able to do it in an environment that is warm and friendly.
Do you have any tips for people looking to get into the games industry?
I personally believe that the best way is to be inquisitive and willing to learn. The constant curiosity is what aids in getting deeper understanding of concepts/systems. The willingness to learn naturally makes you take on tasks that are more of a challenge, which contributes to being a better programmer.
We are hiring
Stay tuned for more spotlight features coming soon. In the meantime, if you’re feeling inspired and want to join our team, check out our vacancies page!
What was the first game that you worked on? The first and only game I’ve worked on professionally is one currently being developed by d3t (which will remain nameless!).
What’s your favourite game to date that you’ve played or worked on? I have a few favourites, Final Fantasy 7, Bloodborne and Jet Set Radio come to mind. I like games with a distinct style that take risks to set themselves apart from the competition.
How did your career begin and how did you get your role at d3t?
My career began at d3t! I’d always been working on my own projects, first in Unity and later in Unreal Engine, teaching myself C# and C++ along the way. In my second year of University, I decided I wanted some practical industry experience. I won’t lie to anyone, it was difficult finding an internship, I applied to lots of places and got about 3 interviews. Getting used to doing interviews was tricky for me (I was very nervous for my first 2) but finally when my interview for d3t came around, the interviewers helped me feel comfortable and gave me the chance to show off my skills.
What is it like working at d3t?
My time working at d3t has been fantastic. The work I do is in a sweet spot of being challenging while also not being impossible. I learn new coding techniques and technologies every day and I always feel like I’m contributing to my team’s goals. All the people I’ve met have been very welcoming and kind too. Entering an industry like this as an intern can be daunting at first, but everyone’s really made me feel like part of the gang!
What do you do day-to-day as a Programming Intern?
My day consists of working through my assigned tickets, researching solutions, implementing them and then requesting reviews from my co-workers. I find that looking over more senior programmers’ reviews is a great way of learning good coding practices and standard solutions to problems.
What has been your most memorable moment working at the studio?
The moment I was told which game I would be working on was a huge one for me. You never know what developing a game is going to look like until you get started on a real project and I was very eager to get stuck into my first game.
Do you have any tips for people looking to get into the games industry?
Don’t let imposter syndrome win! When I started University, working on a real game was a distant dream for me and there were lots of people being cynical about the industry as a whole. I just kept my head down, worked on projects that excited me, tried to learn more about commercial game engines and common programming languages and before long I was being invited for interviews!
Is there anything else that you’d like to add?
No one expects you to be an expert when applying for internships in the games industry. As long as you’ve experimented in a game engine, know the fundamentals of game development and are ready to learn, you’ll be a good candidate. The interviewers understand an internship is as much of a learning opportunity for the intern as it is a job.
We are hiring
Stay tuned for more spotlight features coming soon. In the meantime, if you’re feeling inspired and want to join our team, check out our vacancies page!
We are excited to announce that our teams have been hard at work with our partners at Firewalk on their recently revealed game, Concord.
Launching on both PS5 and PC on August 23, 2024, Concord is a 5v5 character driven, first-person multiplayer shooter set in the Concord galaxy. Taking on the role of the Northstar crew – a group of guns-for-hire, you will battle it out against rival crews from across the galaxy to take home the precious rewards waiting for you in a variety of maps and modes.
Stay tuned for more information about our involvement on Concord. Until then check out more information about Concord here, or view the trailer below.