Graduating from Manchester University in Computer Science, Steve started work at Bolden James Communication Software in 1990, developing software for public sector bodies. Wanting to spread his creative wings, Steve spotted a job ad in the Northwich Guardian looking for people to ‘make games that fly’. Steve decided that was exactly what he wanted to do and went on to get the job.
Steve joined Digital Image Design in 1995 working on flight simulation EF2000 before taking the Lead Programmer role on the second game he’d ever worked on: F22. DID were bought out by Infogrames, a time when some of Steve’s colleagues left to form design house Evolution Studios.
Steve left Infogrames to join the new Rage Games Warrington studio in 1999. Rage produced GTC Africa and the critically acclaimed Lamborghini game. However, the studio closed in 2003 before Lamborghini could be released. It was at Rage Games that Steve met d3t co-founder, Jamie Campbell.
Following the closure of Rage, Steve became a founding member at Juice Games, an Acclaim Games development studio established by Colin Bell and Don Whiteford, amongst others.
A funding deal with Fund 4 Games enabled Juice to retain the ‘Juiced’ IP so despite the arrangement with Acclaim falling through, the successful ‘Juiced’ franchise was retained and published by THQ. THQ subsequently acquired the company, making Juice THQ’s first internal European studio.
Following the demise of THQ, Steve and Jamie went on to form d3t Ltd, specialising in work for hire software development.
In 2017, d3t was acquired by international technical services provider to the global video games industry Keywords Studios and now employs over 65 talented individuals.
Steve’s driving force is his love of advancing technology along with his commitment to providing exemplary customer service.