d3t faced the significant technical challenge of porting the SEGA Mega Drive Classics experience to 5 new platforms (PS4, Xbox One, Switch, Linux and Mac), and 3 VR platforms (Vive, Oculus, PSVR). In addition to this, a multitude of new features were proposed together with performance optimisations to allow the experience to run smoothly on each platform.
Understanding the capabilities of the game engine and the challenges that we might face when working with each platform really helped us to architect our systems efficiently.
The 3D hub in the initial Steam release of the title wasn’t originally conceived with VR in mind; so, whilst the geometry all looked great from a fixed head position, once the player had the freedom to move around inside the space, a significant redesign of the 3D space was required to make sure the room look great from any angle.