We are d3t. We are 7.
16th Jul 2018
d3t celebrated turning 7 on 13th July and we would like to thank our amazing team for their hard work and dedication!
Our 7th year has brought some huge changes for d3t, so here’s a quick review…
Major news came in October 2017 as d3t was acquired by Keywords Studios. We are hugely proud to be a part of the global international technical services provider and excited about this new chapter in our evolution.
Since our last birthday we have recruited 14 more talented people to our team, moved to a bigger HQ and will continue our expansion as part of the KWS Group.
And in April we could finally reveal that we are the studio resurrecting Shenmue from its 20-year-old source code, a project we have termed ‘digital archaeology’!
We attended GDC, XDS – for which Studio Head Richard Badger was a guest speaker, Gamescom, E32018 and delivered a series of talks across universities in the region. We became a patron of Grads in Games, launched Internships and had Marlon, our first intern, complete his programme paving the way for our new intake. We delivered a ‘You CAN Work in Games’ STEM talk engaging our youngest audience yet: 9-11year olds at a local primary school.
And in true d3t style, we had a VIP visitor in the shape of a llama!
But no review of our year would be complete without mentioning perhaps the greatest change to d3t since we started in 2011.
Our co-founder Jamie Campbell has officially left d3t to take up post with Keywords Studios, having accepted the position of Engineering Service Line Director. Jamie has been absolutely pivotal in the success of d3t and we look forward to more exciting opportunities under his direction. Thanks for everything Jamie!
Steve Powell, co-founder and our master engineer remains at the helm as Studio Development Director and we congratulate Richard Badger on his new role of Studio Head.