Lead Programmer
THE d3t STUDIO
d3t and our sister studio, Coconut Lizard are at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients Our studios, part of the Keywords Studios Group, work on multiple exciting projects at any one time offering plenty of variety and involvement.
We have been established over 14 years and our studio projects have included EA SPORTS FC™ 25, EA SPORTS FC™ 24, Hogwarts Legacy, Dead Island 2, Sea of Thieves, LEGO Star Wars: The Skywalker Saga, Vampire: The Masquerade – Bloodhunt, Marvel’s Guardians of the Galaxy, Alan Wake Remastered, Mafia II: Definitive Edition, Assetto Corsa Competizione, The Witcher 3: Wild Hunt and more.
Our studios are based near Runcorn, Cheshire and Gateshead, Tyne and Wear where we offer an amazingly professional, fun and supportive working environment. We are very passionate about what we do and pride ourselves on our inclusive mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz including 2021, 2022, 2023 and 2024. In addition, we won ‘Best Creative Service Provider‘ at Develop 2022 and were nominated as a Best Studio finalist in 2024.
THE ROLE - Lead Programmer
Our successful studios are continuing to grow and we are looking for a Lead Programmer to join our expanding Engineering Team.
A Lead Programmer at d3t and Coconut Lizard plays a key role in the engineering department, being the programming lead and point of contact both internally and externally with our clients on each of our outsourcing development projects. They help to foster high coding standards, processes and career development within our engineering team, as well as being hands on in the development and planning of the work we deliver on AAA titles with our high profile, global clients.
RESPONSIBILITIES
- Leading and directing your team to meet their goals.
- Line managing engineers to enable them to reach their full potential.
- Demonstrate good leadership skills of motivation, positivity, enthusiasm, leading by example & active listening.
- Fostering high standards of communication, collaboration and coding skills and standards from your team and those you line manage.
- Collaborating with international clients and our engineers, artists, designers, production and technical management.
- Technical planning and delegating.
- Variety of projects and programming specialisms available in gameplay, core tech, porting, low level architecture on multiple platforms.
- Stay up to date with industry trends and best practices.
ESSENTIAL EXPERIENCE AND SKILLS
- Experience: 7+ years
- Languages: Multiple including C++ expertise
- Leadership: Has led and managed engineers
- Dependability: Can work autonomously, flexibly, proactively and positively
- Knowledge: Low level systems (e.g. physics, networking, memory, animation etc.)
- Technology: Experienced with game engines, IDEs, source control, build infrastructure
- Growth: Continually expands knowledge base and skill set
- Communication: Excellent
DESIRABLE SKILLS
It would be great, but not essential, if you have experience in any of the following:
- Released games
- Porting games
- Tools development
- Rendering experience
- Build and infrastructure
- Low level console development
BENEFITS AND PERKS
Just some of the many offered by our studios alongside a great work environment:
- 25 days holiday (+ bank holidays + up to 5 days extra for length of service)
- Company Pension Scheme
- Flexible working hours
- Private Medical and Dental Insurance Scheme & Eye Care Scheme
- Employee Share Scheme
- Anti-crunch ethos – an amazingly professional, fun and supportive working environment!
- Income Protection & Life Assurance
- Annual Bonus – be rewarded for great teamwork!
- Free Parking
- Game Vouchers
- Tech and Bike Scheme
- Company Socials, Monthly Studio Lunches, Project Launch/Wrap Parties + Annual d3t Events
- Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
TEAM MATES
Hear from our Lead Programmer, Sarah Newell, alongside our Studio Technical Director, Andy Booth on their experiences by clicking below!
ADDITIONAL INFORMATION
APPLY NOW VIA THE BUTTON BELOW – IF YOU HAVE ANY QUERIES, PLEASE EMAIL: [email protected]
We offer a flexible working policy – the role can be hybrid, remote (UK based only) or studio based at either of our studio sites – d3t (Runcorn, Cheshire) or Coconut Lizard (Gateshead, Tyne & Wear).
Initial interviews will be held by video call with additional interviews at the studio, dependent on location.
Don’t meet every single requirement? Not a problem – please apply. At d3t and Coconut Lizard we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
Apply Now
Interested in joining our team? Click the button below to start your application.PERSONAL DATA PROTECTION POLICY
d3t is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.
We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.
For Internal Use
Internal Use -
Role Information: EN
Studio: d3t
Location: Europe, UK, Runcorn
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Hybrid, Remote, In-Office