Principal Programmer
THE d3t STUDIO
d3t and our sister studio, Coconut Lizard are at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients Our studios, part of the Keywords Studios Group, work on multiple exciting projects at any one time offering plenty of variety and involvement.
We have been established over 13 years and our studio projects have included EA SPORTS FC™ 24, Hogwarts Legacy, Dead Island 2, Sea of Thieves, LEGO Star Wars: The Skywalker Saga, Vampire: The Masquerade – Bloodhunt, Marvel’s Guardians of the Galaxy, Alan Wake Remastered, Mafia II: Definitive Edition, Assetto Corsa Competizione, The Witcher 3: Wild Hunt and more.
Our studios are based near Runcorn, Cheshire and Gateshead, Tyne and Wear where we offer an amazingly professional, fun and supportive working environment. We are very passionate about what we do and pride ourselves on our inclusive mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz including 2021, 2022 and 2023. In addition, we won ‘Best Creative Service Provider‘ at Develop 2022 and were nominated in 2023.
THE ROLE - Principal Programmer
Our successful studios are continuing to grow and we are looking for a Principal Programmer to join our expanding Engineering team.
A Principal Programmer at d3t and Coconut Lizard works alongside our Tech Directors and Leads to form the experienced core of the department. Our Principal Programmers can expect to take ownership on large, complex and interesting technological challenges for our high-profile clients on AAA games.
RESPONSIBILITIES
- Researching, owning, implementing and delivering large systems autonomously and as part of a team.
- Work on a variety of projects and low-level programming challenges, across PC and consoles.
- Take on the most complex programming tasks and bugs.
- Communicating and collaborating with multiple disciplines to deliver work on time, to spec and to a high standard.
- Work closely with local teams and global clients to gather requirements and update on progress.
- Support less experienced members of the engineering team through advice, code reviews and calls.
ESSENTIAL EXPERIENCE AND SKILLS
- Languages: Expertise in many including C++
- Experience: 10+ years
- Knowledge: Developed large scale systems in any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics, profiling etc.)
- Technology: Experienced with commercial and bespoke game engines, IDEs, source control, build infrastructure
- Confidence: Will take on any challenge or responsibility
- Dependability: Works autonomously, flexibly, proactively and to deadlines
- Growth: A desire to continually update knowledge and expertise
- Teamwork: Enjoy working as part of a team and supporting others
- Communication: Excellent
DESIRABLE SKILLS
It would be great, but not essential, if you have experience in any of the following:
- Knowledge of render tech
- Released games
- Low level console development
- Full development cycle
- Porting games
- Tools development
- Build and infrastructure
- Small team or sub team leadership
BENEFITS AND PERKS
Just some of the many offered by our studios alongside a great work environment:
- 25 days holiday (+ bank holidays + up to 5 days extra for length of service)
- Company Pension Scheme
- Flexible working hours
- Private Medical and Dental Insurance Scheme & Eye Care Scheme
- Employee Share Scheme
- Anti-crunch ethos – an amazingly professional, fun and supportive working environment!
- Income Protection & Life Assurance
- Annual Bonus – be rewarded for great teamwork!
- Free Parking
- Game Vouchers
- Tech and Bike Scheme
- Company Socials, Monthly Studio Lunches, Project Launch/Wrap Parties + Annual d3t Events
- Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
TEAM MATES
Hear from our Principal Programmer Richard Britt and our Technical Director, Andy Booth on their experiences by clicking below!
ADDITIONAL INFORMATION
APPLY NOW VIA THE BUTTON BELOW – IF YOU HAVE ANY QUERIES, PLEASE EMAIL: [email protected]
We offer a flexible working policy – the role can be hybrid, remote (UK based only) or studio based at either of our studio sites – d3t (Runcorn, Cheshire) or Coconut Lizard (Gateshead, Tyne & Wear).
Initial interviews will be help by video call with additional interviews at the studio, dependent on location.
Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
Apply Now
Interested in joining our team? Click the button below to start your application.PERSONAL DATA PROTECTION POLICY
d3t is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy.
We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.
For Internal Use
Internal Use -
Role Information: EN
Studio: d3t
Location: Europe, UK, Runcorn
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Hybrid, Remote, In-Office