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d3t welcomes Vicky Evans, Senior Animator

7th Feb 2024

Tell us a bit of information about your experience/career background? I started my career in 2011 working on a children’s TV programme for 10 months, after which I […]

d3t welcomes Paul Cooper, Principal QA Tester

7th Feb 2024

Tell us a bit of information about your experience/career background? I’ve had ten years in the games industry, mostly as a QA at various levels, but I’ve also […]

d3t welcomes Dan Hett, Associate Design Director

31st Jan 2024

  Tell us a bit of information about your experience/career background? I’ve been working in the creative and games industry for something like sixteen years (but hey, who’s […]

d3t welcomes Will Booth, Art Manager

31st Jan 2024

Tell us a bit of information about your experience/career background? I’ve been in the games industry for a little over ten years, the majority of that time in […]

d3t welcomes Joe Sharpe, Senior UI Artist

30th Jan 2024

Tell us a bit of information about your experience/career background? I started my career working on in-browser, kids ‘edutainment’ games; including a Club Penguin inspired game for Discovery […]

Spotlight: Jason Lee, Programmer

16th Jan 2024

How long have you been in the industry?  Three years How long have you been with d3t? Three years What was the first game that you worked on? […]

Spotlight: Hal Sandbach, Head of Design

11th Dec 2023

How long have you been in the industry?  Since April 1997. I’ve stopped counting how many years that is. How long have you been with d3t? I joined […]

d3t welcomes Giovanna Perdomini, Senior Level Designer

9th Jan 2024

Tell us a bit of information about your experience/career background? Before starting my careers in games, I jumped between history degrees and comic art and writing. However, when […]

d3t welcomes James Tinsdale, Lead Game Designer

9th Jan 2024

Tell us a bit of information about your experience/career background? I have had the pleasure of working on a multitude of titles across many different genres. Through multiple […]

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