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d3t welcomes James Tinsdale, Lead Game Designer

james-tinsdale-lead-game-designer-at-d3t

Tell us a bit of information about your experience/career background?

I have had the pleasure of working on a multitude of titles across many different genres. Through multiple console cycles I have been able to help push the boundaries in the experiences that games deliver.

Why d3t?

d3t work on a wide variety of top titles which as a designer, creates ample opportunity to learn and grow. Being able to contribute to such exciting projects whilst sharing my own experiences was something that really drew me to the studio.

What do you love about games?

Games create such an immersive media limited only by the technological constraints provided during that moment in time. Games create community, memories, and a relationship between immersive media and player that no other medium can match.

What games are you currently playing, and what is your favourite game?

I try to play a wide range of games. My personal favourite genre is horror, and I recently completed the excellent Alan Wake 2. When it comes to my favourite game, I have always been a Nintendo acolyte. The Legend of Zelda: Windwaker probably stands as my all-time favourite game closely followed by Super Mario 64.

Do you have any fun facts or hobbies?

I am a huge sports enthusiast. Premier League is my first love followed by the NFL, NBA, and NHL. When not playing sport, I am often found painting and playing Warhammer Age of Sigmar. As well as video games I really enjoy tabletop gaming.

d3t welcomes Lukas Buricin, Principal Programmer

Lukas-Buricin-Principal-Programmer

Tell us a bit of information about your experience/career background?

I have been a passionate game developer since my time at university, where since graduating my free time has been mostly split between rock-climbing, going in the pub and programming games in order to learn how to code graphics etc. There were no university courses targeted at video games in the Czech Republic, so my course was “Mechatronics” which is somewhere between robotics, mechanics, and programming. Hence I had to learn on my own how to make games. In fact I often spent 15 hours a day learning how to code with Direct3D and OpenGL in C++ or C#.

However, being extremely enthusiastic about coding paid dividends fairly soon as I started to get jobs at games studios. At first it was at Indie studios, but it soon progressed to me working at some well recognised studios, such as Sony, Warner Bros and Epic Games. Where I helped to produce many world-wide known game titles.

Why d3t?

I gathered that d3t is a really nice company to work for, so I did some more research and learned about the number of awards that d3t got for being a great place to work in the recent years. I also very much like the idea of the business model, which implies that most people get to work on different projects and don’t get stuck for years in one spot. Furthermore, I found out that there are some people at d3t I used to work with in other companies in the past, so getting onboard whilst knowing some colleagues was a very pleasant bonus.

What do you love about games?

It’s the fun and imagination part combined with being an active actor of the game. I often compare games with movies and say that whilst I like some movies that are fun and inspiring, one is just passively watching them. With games I can decide how I enjoy the time and often where I take the story. Whether I am seeking for all the secrets in a particular level, or where I am exploring the limits of the game, such as getting to places the designers didn’t intend to etc. There is also a purely selfish aspect of being into games, which involves my kids who also love games, so I get a lot of “Daddy is sooo cool!”.

What games are you currently playing, and what is your favourite game?

Funnily enough, I have played some fairly retro games lately. I’m currently playing Quake 2 on PS5, however, before that I was diving into Duke Nukem, Quake 1 and Chasm the Rift – yes the games we used to play on DOS, I used to play these on my 486!

From some less archaic titles, I like Assassin Creed, I enjoyed Ghost of Tsushima and Far Cry. I am also a big fan of all the Heroes of Might and Magic series.

Do you have any fun facts or hobbies?

I play top division in table-tennis (so watch out). I like to restore vintage power-tools or engineer my own in my workshop (I am a fully qualified auto-mechanic and I used to have my own garage before going to university).

I also have a tree nursery with around a thousand trees most of which are UK native and naturalised species. I also play guitar and the drums and consider myself a fairly tolerable person (from time-to-time).

d3t welcomes Matthew Bates, Associate Producer

matthew-bates-associate-producer

Tell us a bit of information about your experience/career background?

I started out undertaking an apprenticeship in 3D art, which was later followed by me attending university for a course in 3D art, where I was able to further my skill set.

During the Covid pandemic I worked on a range of freelance projects, which eventually lead me to an Assistant Producer role at the company I was finding work through. Initially I took the role as something more secure than freelance work, with the aim of returning to art. However, after a few months in the role, I noticed that I wasn’t missing the art side of the industry but was instead enjoying managing the projects much more. From there I decided to continue along that career path. I’ve now managed projects from indie games all the way to Netflix films and have loved every moment of it.

Although I realised that I really wanted to get back into what I loved managing the most, games, and d3t is the perfect opportunity for me to do that.

Why d3t?

I first heard about d3t when I was around 19 working on my apprenticeship, and after doing some more research into the studio it seemed like a great place to be.

Since then, I’ve been working on getting into the games industry, whilst also following the progress of the studio. I’ve known a few people join the studio in the meantime, and everyone who has loves it there. Primarily because of the range of projects they are working on, combined with the studio’s culture. Ultimately, from a work point of view, it seems like it can’t be beat.

Therefore, when the opportunity to apply came up, there was no chance I wasn’t going in for it!

What do you love about games?

My favourite thing about games is seeing how creative it allows people, teams, and communities to be. I recently found out about a solo dev, Pat Naoum, who has traditionally hand painted an entire game. I’d never even considered this a possibility, but he’s done it all on his own.

I also love seeing what developers and teams can come up with, whether it’s a crazy game concept or a unique approach to its development. I think this freedom makes it such an interesting and constantly entertaining hobby and industry.

What games are you currently playing, and what is your favourite game?

Currently I’ve decided I’m not stressed enough…so I’m revisiting the Soulsborne series. Mainly I’m battling with Sekiro, as I’ve not actually played this yet. In between the painful Sekiro sessions I’m mixing in a bit of Elden Ring, which I’ve had to start again because I got lost in my original run. I’m also looking forward to throwing Lies of P into the mix at some point.

As for a favourite game, it’s got to be Crash Bandicoot and that’s definitely not just for the nostalgia of it. Yes, I played the remake and either 5-year-old me was a next level gamer, or they made it harder intentionally. I’m leaning towards the latter.

Do you have any fun facts or hobbies?

Right now, I’m really into karting, running, the gym, and redecorating as much of my house as possible (not sure if that’s a hobby or a problem at this point).

I’ve also been climbing/bouldering for a couple of years now. I’ve not managed to venture to the outdoors just yet, but I definitely need to try that soon.

Spotlight: Tom Walters, Graduate Programmer

 

tom-walters-spotlight

How did you get your job at d3t?

During my second year at university, d3t visited for a careers fair and did a presentation about their studio, with advice on how to get into the industry, along with advertising roles for internships and graduate jobs. I was really impressed with the variety and type of work that d3t do, along with the portfolio of impressive projects they had worked on – it sounded like the ideal role for me. I spoke with them, handed them my CV, and connected with them on LinkedIn afterwards.

Although I ended up doing my placement year elsewhere, I had not forgotten about d3t and applied again for a Graduate role after returning and completing my studies. I was excited to see them again!

What do you do day-to-day?

My day always starts with a brew, saying good mornings, and a quick stand-up meeting which gives us a chance to synchronise with each other, so we know what we’re all up to and it’s a good chance to get some help on anything if I’m stuck. I like to work hybridly from home and at the office depending on whatever suits me at the time. Fortunately d3t are very flexible with this and it’s one of my favourite aspects of the company!

For the rest of the day, I’ll be working on whatever my current task(s) are, which involves writing and reading code, communicating with my team what it is I’m doing and whatever help I may need, investigating bugs, writing documentation for research and investigation, checking code reviews, and so on.

Do you have any tips for people looking to get into the games industry?

Without a doubt, the best way to stand out is to create a portfolio! It’s fairly cheap and easy these days to host a personal portfolio website using WordPress or something similar, and it is definitely worth your time to learn how to make one. Websites like GitHub/ArtStation are great places to make your work public too.

Personal projects really stand out, but university projects alone will suffice if you don’t have any. The key is in detail – explain what you have made and how the things you’ve made work. If you’re a Programmer, programmers will be looking at your projects and will be interested how you solved problems and implemented features. If you’re an Artist, artists will want to know your workflow and what tools you used, etc.

And last of all, have passion for games and making them! It’s an industry full of people who love doing it, and if you want to be part of it, passion will go a long way.

We are hiring

Stay tuned for more spotlight features coming soon. In the meantime, if you’re feeling inspired and want to join our team, check out our vacancies page!

d3t welcomes Camille Duquennoy, Graphics Programmer

Camille-Duquennoy-Graphics-Programmer

Tell us a bit of information about your experience/career background?

I studied Computer Graphics in both France and Japan, before then moving to London where I worked for a short time at a VFX company. However, I then quickly progressed into the gaming industry where I have recently worked at Splash Damage for three years.

Why d3t?

I wanted a fresh start and had heard that d3t had a great working environment!

Plus, I also like the idea of working on a variety of projects thanks to d3t being a co-development studio.

What do you love about games?

I love the variety of stories games can tell and the many ways that they are told. I also love how the interactivity of games makes these stories even more compelling and emotional.

I’m also a big fan of how AAA games keep pushing the limits as to how beautiful their games can look. Whilst on the flip side, I love how indie games always find creative ways to work with their limitations to continue to create visually stunning looking games.

What games are you currently playing, and what is your favourite game?

Recently I just finished the Submerged sequel, and I’ve been (re-)playing the Witcher 3 which is my favourite game that I’ve spent way too much time playing.

Other games that I’ve loved playing are Spider-Man (PS4), Undertale, Life Is Strange, and Sea Of Thieves.

Do you have any fun facts or hobbies?

I’m a big fan of K-Pop dance, and I spend a lot of my free time (and money!) dancing and filming K-Pop dance covers with friends!

I also love doing cosplay and making my own costumes when I have time (which admittedly isn’t often because of K-Pop…). However, my latest project has been Ciri from The Witcher 3!

d3t welcomes Darcie Price, Studio Assistant

Darcie-Price-Studio-Assistant

Tell us a bit of information about your experience/career background?

My most recent job was as a Receptionist at the Village Gym. During my time there I was responsible for stock counting, emailing, managing all of the Microsoft and Google documents, answering the phone and making phone calls, cleaning, and stocking the fridges.

Why d3t?

I chose to apply at d3t because when I read the job description, I thought this role was 100% for me! As I am able to adapt my current skillset to this job role, plus I am also going to be working in an environment where I will be learning a lot new things as well as being constantly busy which is something I love.

What do you love about games?

I love the fact that some games can teach you things as well as improving your knowledge!

What games are you currently playing, and what is your favourite game?

I’m currently playing a game called Gardenscapes, so I would say that’s my favourite.

Do you have any fun facts or hobbies?

My hobbies include going to the gym five times a week as well as walking my dog.

d3t welcomes Lloyd Halpin, QA Tester

Lloyd-Halpin-QA-Tester

Tell us a bit of information about your experience/career background?

I graduated in Music Technology from Leeds Beckett University, where during my time I undertook various audio production projects. One of which was a game audio module where I designed and implemented all audio for a horror game level. Since completing my degree, I have been working as a QA Tester at Universally Speaking in Liverpool for the past year and a half.

Why d3t?

d3t has worked on a lot of amazing titles with some of the industry’s biggest names. The studio itself also puts people’s wellbeing and work-life balance at the top of its priority list which is a massive thing for me. Because if everyone loves going to work to produce something they’re passionate about, then it doesn’t really feel like work.

What do you love about games?

I love games because escapism through well thought out and developed game worlds are some of the best experiences you can have. I also love the fact that games are so multi-faceted, as they involve every discipline of media to create a piece of interactable art. This is one of the reasons that it’s amongst the biggest industries in the world.

What games are you currently playing, and what is your favourite game?

I’m currently playing Ghost of Tsushima, Starfield, and Slay the Spire. However, I’d have to say that my favourite games are either The Witcher 3, and Frostpunk.

Do you have any fun facts or hobbies?

I’ve been playing drums since I was 10 years old and I also make my own music in my spare time.

d3t welcomes Paula Sánchez-Ferrero Ruiz, Lead Artist

Paula-Sánchez-Ferrero-Ruiz-lead-artist

Tell us a bit of information about your experience/career background?

After finishing my university degree in Design & Development for Video Games in 2016, I was lucky enough to join elite3d – a great outsourcing studio which I considered a family for more than 5 years. While working there, I had the opportunity to work on more than 12 AAA games, such as Metro Exodus, Overkill’s The Walking Dead, 3 titles from the Call of Duty franchise and 3 more from The Dark Pictures Anthology by Supermassive Games.

In addition to my role as an Artist, over the years I evolved into positions such as Supervising Artist, Lead Artist and eventually 3D Director (this last one at Saber Interactive). This has given me the opportunity to grow, share my knowledge with other colleagues, learn from them and guide teams by giving them support, not only technically, but also motivationally.

Furthermore, I’ve also been working as an online tutor and mentor since 2020, to guide other artists on how to approach the props/environments creation for video games in a technical proficient way. I have published an intermediate level online course partnering with Domêstika on how to create realistic props for AAA games and I also contribute to The Mentor Coalition on a monthly basis to mentor artists from different parts of the world to improve their artistic skills. In addition to this, I conduct multiple masterclasses in different Video Games/Art Universities every year, to share my knowledge with students and aspiring 3D artists.

Why d3t?

The reason why d3t has been winning the prize of “Best Places to Work” 5 years consecutively already is not a coincidence. The studio is well known for their great working culture, nice vibes, and project quality.

Everybody was incredibly nice to me during the interviewing process, which makes me think it is a place I could easily end up considering home.

In addition to this, the variety of high standard projects they have, plus the different clients, will allow me to keep improving my knowledge really fast. Also, the fact that the Art department is relatively new, makes it a perfect place to keep growing over the years.

What do you love about games?

I love how art is mixed with technique when it comes to making a video game. The fact that you not only need to ensure a nice final artistic quality, but a good performance, makes it in my eyes a challenging but rewarding duty.

Being an Artist for video games forces you to train your eye, capture reality in a different way and makes you become a freak observant of the world that surrounds you, by paying extra attention to tiny details that, otherwise, you might have missed.

The industry is always in constant change, which makes it impossible for you to get stuck or bored as a professional. Every year you need to learn new things, get used to new pipelines or additional software, and it’s this endless race for knowledge that makes me never get tired of it.

What games are you currently playing, and what is your favourite game?

I am a huge fan of action-adventure games as well as story driven ones and every now and then I try to test a new Tomb Raider, some of the Quantic Dream or Supermassive games, Horizon, God of War or Spiderman (as examples).

The first game I have ever played at home was Jak & Daxter and it was in that moment that I fell absolutely in love with the industry. I must confess I have to point out all the Naughty Dog games as my favourites, because of their outstanding artistic and plot quality, but also because I grew up with them.

If I had to choose one, Uncharted 2 and Uncharted 4 would definitely be my selected ones.

Do you have any fun facts or hobbies?

I really enjoy nature, which makes me escape from the city quite often for a long hike, as well as to travel to different countries in the search of breathtaking landscapes to memorise.

I am also a huge foody. I must admit this started back in the day simply because I loved eating, but over the years this has generated into me enjoying spending hours in the kitchen creating my own original dishes. I confess following recipes is a bit boring for me, so I use cooking as one more creative and artistic way of expression, trying to be original while balancing ingredients, tastes, and textures.

In addition to this, writing has always been a quite important hobby in my life. I remember myself at 9 years of age writing one-page long stories, which evolved into long novels and poems when I became a teenager. Nowadays it is a bit more difficult for me to spend time on it, but every now and then I try to keep it alive by creating poems to reflect what I’m feeling or thinking at that moment.

And of course, 3D could not be missing in this list. Since I started in the industry, I always try to have a personal project at home to make sure I keep improving my skills and up to date with the new technology that comes along.

d3t welcomes Gerben Pasjes, Associate Art Director

gerben-pasjes-associate-art-director

Tell us a bit of information about your experience/career background?

Before getting into the industry I was always tinkering around with map editors and mod tools, as well as drawing. My professional journey in games started over 8 years ago, and since then I have also worked for theme parks and virtual productions. I’m a Concept Artist at heart but throughout my career I’ve done everything from lighting to VFX to modelling. I’ve been incredibly fortunate to have worked with many talented artists on many diverse projects.

Why d3t?

Besides the super good vibes I got during the interview process, I was drawn to the opportunity to work with an experienced team on some of the world’s biggest games. In an industry where co-development is becoming more crucial than ever, it’s very exciting to be working at one of the best places to do it in.

What do you love about games?

What I love most about games is the process of their creation. Many different disciplines coming together at a single point, with so many fun and colourful personalities. Being at the fulcrum of that creative energy is one of the best things in life. As a player I really enjoy being immersed in the environment of the virtual world. The grass swaying in the wind, the clouds racing across the sky, the music in the background. It’s in the little things that I can see the hand of a developer, spending just a bit more effort.

What games are you currently playing, and what is your favourite game?

I’m currently playing through some older games on my PS4 like The Order: 1886, Mad Max, and Shadow of Mordor. I really enjoyed The Last of Us Remastered, it’s just great to revisit a modern classic again after seeing the show. Artistically, not many games can beat Destiny 1. I have a real soft spot for that game’s art direction. I could never choose a single favourite, but some of my best gaming memories are with friends playing World of Warcraft, Command and Conquer, and Battlefield. I can’t pull all-nighters like I used to but with those games I frequently saw the sun come up. I also really enjoy the older Need for Speed games as it was my childhood dream was to become a drift racer in Japan.

Do you have any fun facts or hobbies?

When I was a teenager I would mod everything I could get my hands on. Replacing tanks with teapots in Command and Conquer, building stunt parks for my San Andreas multiplayer server, or designing custom weapons for the World of Warcraft server I ran for my classmates on my parents’ computer. I didn’t know it at the time but this would set me on the path to becoming a game developer.

I’m also a big sucker for video game soundtracks: in 2020 I was in the top 0.1% Spotify listeners for Gareth Coker with 5250 minutes of listening time!

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